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Atalai Breastplate

Atal'ai's breastplate Atalai Breastplate
Aura 
moderate conjuration; CL 9th
Slot body; Price 12,700 gp; Weight 28 lbs.

DESCRIPTION

This masterful breastplate is created from the finest steel that has been polished to a bright sheen, inlaid with a series of intricate designs in gold. When viewed for several moments, you realize that the obscure design depicts the stars of a distant night sky circling around a celestial body whose form bears the likeness of a beautiful human female.

This +3 breastplate is sized for a Medium humanoid and sparkles with a gentle silver eldritch twinkle that illuminates the area equivalent to a light spell (bright light radius of 20 ft. and shadowy light out to 40 ft.). Three times per day, if worn by a paladin of 10th level or higher the breastplate can be used to cast remove disease on a single target—it is especially effective at removing lycanthropy, granting a +5 bonus to the caster check against it. When the spell is successful, it automatically triggers a lesser restoration.

 

HISTORY
Success on a Knowledge (local) or Knowledge (religion) check to learn more about atalai breastplate reveals some of the facts about the unique item’s lore
:

DC 20     This ancient breastplate was created by the crusading paladin Hrogar Hereot to fight a large group of evil werewolves that threatened a number of communities along the borders of known civilization. A devout worshiper of the goddess of the stars, Hrogar dedicated himself to limiting the predations of evil lycanthropes after the loss of his wife (Atal’ai) and young family to a singularly powerful werewolf.

DC 25     The armor defended the young paladin well for many years, for he was truly blessed by his patron and furthered her interests against the evil shapechangers, seemingly immune to their foul taint. Indeed, he was so successful that many evil lycanthropes sought refuge in easier regions away from his holy words, deadly sword, and burning zeal.

DC 30     Hrogar never remarried and died without naming an heir, while his success lead to him being named as a minor saint by his faith (although his name is rarely recognized or invoked nowadays). His famed breastplate, amongst other treasures, was claimed by his faith but all were stolen many centuries ago by parties unknown. It is said that the church would pay a handsome reward for the return of atalai breastplate .

CONSTRUCTION
Requirements Craft Magic Arms and Armor, lesser restoration, remove disease; Cost 6,350 gp

Original Creator Hrogar Hereot, approximately 280 years ago.

 

[Submitted by Jonathan Ely!]

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)

  • one or two sentences about its appearance

  • what the item in question does

  • the components and spell(s) used in its construction

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Necropus Laruascriptum (Lesser)

Necropus Laruascriptum
Necropus Laruascriptums are evil magic items, powerful spellbooks of necromancy generally considered to be minor artifacts (though in truth, not all are). The flesh-covered tomes bind spirits within their pages, subjecting them to serve the owner of the book. Found within the pages of a necropus laruascriptum are a plethora of necromantic spells, preparation rituals and study guides designed for (optimal) use by necromancers.

There are two versions of these volumes; the more common “lesser” version, and the coveted, more powerful “greater” version (which is extraordinarily rare to find even in the possession of the most powerful of mages and is a true artifact in its own right).

 

Necropus Laruascriptum

Necropus Laruascriptum (Lesser)
Aura moderate necromancy; CL 5th
Slot none; Price 159,564 gp; Weight 6 lbs.
Alignment If any volumengeists are bound within the spellbook it is considered to have an alignment of Chaotic Evil with a faint aura for 1-2 spirits and a moderate aura for 3 spirits.
Opposition Schools (Special) All other than Necromancy

DESCRIPTION
Bound in thick, leathery human flesh, this volume contains one hundred pages of vellum crafted from the skin of various humanoids. Its front and reverse covers are seared with various arcane sigils. The book is bound shut with a simple leather cord toggled by a single humanoid finger bone. In the alphabet of the common language, the words “et Necropus Laruascriptum minores” are emblazoned in gold flake along the spine.

All text and illumination within the book is inscribed in blood.
A DC 10 Knowledge (arcana) skill check reveals that the sigils burned upon the binding are necromantic in origin, suggesting that the contents of the book are related to the necromancy school of arcane magic.

CONSTRUCTION
Requirements Ability to create a spellbook, Craft Wondrous Item, Spell Focus (necromancy), skins of various humanoids, blood of living creatures, bleed, cause fear, command, disrupt undead, ghoul touch, halt undead, ray of enfeeblement, spectral hand, touch of fatigue; Cost 79,782 gp

Page Number(s) Page Contents
1-5          (5) 0th/1st-level spells (all necromancy)
6-11        (3) 2nd-level spells (all necromancy)
12-17      (2) 3rd-level spells (all necromancy)
18-20      (1) Preparation Ritual: Breath of the Grave
21-30      (1) Study Guide: Introduction to Necromancy
31-35      Ritual for Volumengeist Binding
36-100    Blank Pages

Spells in the Necropus Laruascriptum
0th     bleed, disrupt undead, touch of fatigue
1st     cause fear, ray of enfeeblement
2nd    command undead, ghoul touch, spectral hand
3rd     halt undead, ray of exhaustion

Preparation Rituals in the Necropus Laruascriptum
When a spellcaster prepares spells using the preparation rituals contained in the Necropus Laruascriptum, as long as he prepares at least three spells from within he gains a temporary boon. The boon lasts until its effect is spent (as specified by the boon description) or the spellcaster prepares spells again (at which time it can be reapplied by preparing at least three spells from the spellbook). A spellcaster can only take the effect of one preparation ritual when she prepares spells.

Preparation Ritual: Breath of the Grave (Su) A character may, as a swift action, spend this boon’s effect to breathe a 15-foot cone of rotting stench. Creatures within the cone must succeed at a Fortitude saving throw (DC 10 + caster level) or be sickened for 1 round. This spends the boon. After this boon has been spent, you take a –4 penalty on Diplomacy and Stealth checks until the character prepares spells again.

Study Guides in the Necropus Laruascriptum
When a character uses the study guides contained in the Necropus Laruascriptum in tandem with performing specific skill checks (as determined by the effects of the study guide) they receive a bonus to their skill check roll.

Introduction to Necromancy
If using this book as a reference when performing a Spellcraft check to determine a necromancy spell being cast or to identify the properties of a magic item that has an aura of necromancy, the character receives a +3 bonus to that skill check.

SPECIAL ABILITIES
Spirit Binding
Up to 3 lesser page spirits (See Volumengeists)

Scribe Rejection
Any non-necromancy spell scribed in the spellbook magically vanishes. Any writing applied to the pages of the spellbook magically vanish if they are not scribed in the blood of a creature that was living at the time of the writing.

 

[The Necropus Laruascriptum was submitted by Justin Andrew Mason!]

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)

  • one or two sentences about its appearance

  • what the item in question does

  • the components and spell(s) used in its construction

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Venerable Quarterstaff

Venerable QuarterstaffVenerable Quarterstaff
Aura faint necromancy; CL 5th
Slot none; Price 17,100 gp; Weight 4 lbs.

DESCRIPTION
This simple wooden staff does not appear to be very dangerous. The polished wood is well-lacquered and though a bit dull from age, shines with an unmistakable luster. on the top where it is most worn. Dirt covers the lower half, making the bottom of the staff appear to be older.

Three times per day, the wielder of this +1/+1 quarterstaff can strike an opponent with a melee touch attack to activate the weapon’s additional property (dealing no damage but activating the magic item instead). A creature hit by the wielder’s melee touch attack must make a Will save (DC 10 + wielder’s HD) or age one category, accruing all the physical penalties for doing so and none of the benefits to mental attributes. Creatures so affected remain this way for 50 minutes or until they are knocked unconscious.
The wielder of the venerable quarterstaff may reduce their age category (without losing any benefits to mental attributes granted by their age category) by one step for the duration of any creature’s advanced age caused by the weapon. Once a creature has been affected by a venerable quarterstaff or succeeded in their save against its effects, they are immune to its aging properties for 24 hours.

HISTORY
A character that makes a Knowledge (arcana) or Knowledge (history) check to learn more about the venerable quarterstaff reveals some of the unique weapon’s lore:

DC 10     Wizards across the land often make one of these weapons and carry it into retirement.
DC 15     More potent versions of the venerable quarterstaff exist, and some (cruel) mages have prolonged their lives for quite some time using the weapon.
DC 20     The creator of the item was the wizened and powerful Hofsgarth the Bold. He was a pioneering sage in his time, credited with founding numerous arcane academies and complex schools of thought on the subject of magic.
DC 25     Hofsgarth was in fact a horrible man, hated and despised by the lesser mages he kept in heel for the long age he lived. Some of the tales about the ancient wizard claim that he still walks the lands, sapping the lifeforce from unsuspecting apprentices in an unending quest to sate his insatiable thirst for his youth.

CONSTRUCTION
Requirements Craft Magic Arms and Armor, rot of ages (3.5) / sands of time (PF); Cost 8,550 gp 208 xp 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction