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Magic Item Monday (Destiny Derailed): Curious Ink Well

ink quill

Curious Ink Well
Aura strong universal; CL 17th
Slot none; Price 61,200 gp; Weight 20 lbs.

This ink well can hold about a quart of ink, though it’s much heavier than its size would suggest.

Once per day a batch of blood placed in a curious ink well becomes enchanted, enhancing the prophetic properties of the fortunetelling press. When this treated ink is run through the press, it gives the doppix inhabiting it a limited ability to shape the future. Stories that are printed with ink from a curious ink well become more likely to occur with additional influence. These are only minor changes to reality—such as a suggestion effect to sway an action one way, or a minor illusion here or there—are generated with this process. The save, if applicable, for these effect is DC 14 + spell level of effect duplicated.

DC 15     Lately, stories printed in the Steamtown Herald have been related, as if telling a long-running narrative.
DC 20     Every week, the newspaper is printed with blood that arrives in special vials.
DC 25     Alligotonium is known to heighten magical effects.

Requirements Craft Wondrous Item, wish, 10 lbs. alligotonium; Cost 30,600 gp

Blood for the press is first brought to a secret location where the curious ink well is located, where it is processed almost every day. Typically it takes between five and six applications of ink to produce a run for a single newspaper; as such, the doppix is limited to producing one of these stories to about once a week.


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Magic Item Monday (Destiny Derailed): Frozen Ore Railroad Spike

1280px-CPR_Last_SpikeFrozen Ore Railroad Spike
Aura faint transmutation; CL 4th
Slot none; Price 400 gp; Weight 1 lb.

These spikes differ from their mundane counterparts in that they are slightly heavier and flecked with silver flakes.

Frozen ore railroad spikes are used every so often to deter thieves, scavengers, and saboteurs. Once a rail is secured with one of these spikes, it can only be safely removed by casting dispel magic—otherwise, it can only be removed by physically destroying the rail around it. However, the process of hammering the spike also infuses the rail with some of the frozen ore. Items created with the scavenged rails or spikes always carry a minor curse, such as causing minor injuries, always breaking, or otherwise being troublesome.

DC 15     Early attempts at long distance railroads have been plagued by thieves and scavengers.
DC 20     The creation of frozen ore railroad spikes is said to involve a rare element called frozen ore and infuses them with a malicious spirit.
DC 25     Few know how to work frozen ore, but a smithy that travels with the railroad in Steamtown is known to be able to craft items from it (like the frozen ore railroad spike).

Requirements Craft Wondrous Items, inert frozen ore (alligatonium) fragments, make whole; Cost 200 gp

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Wonders of NaeraCull: Igneous Trinket

Ioun Stone (Igneous)

Ioun Stone (Igneous)

Igneous Trinket
Aura faint abjuration; CL 3rd
Slot none; Price 300 gp; Weight 1 lb.

These rocks are generally unremarkable and can only be differentiated from a normal, non-magical rock by those with arcane or divine means,. Formed naturally from the effluent of Mt. Mahangua along with hundreds of mundane specimens, when found these are immediately cut and polished.

Igneous trinkets have formed naturally over the years from multiple eruptions of Mt. Mahangua. When they are harvested, they have no discernible powers until blessed by the lizardmen’s shaman. The ritual to create the stones has been passed down from generation to generation. A resist energy spell is bound nto the stone, which the igneous trinket is able to impart to the bearer due to its inherent properties. While the ritual of how to craft an igneous trinket remains, the knowledge of the spell used to enchant them has been long lost. Each igneous trinket absorbs 10 points of fire damage before becoming inert. Once inert, the polish fades and the rock becomes dull. The igneous trinket only has to be carried to be effective.

DC 15     Igneous trinkets are prized by the lizardfolk for their protective qualities. They are somewhat rare and generally only handed out to the leaders and shamans on patrol.
DC 20     The lizardfolk believe that the igneous trinkets protect them from becoming an undead creature, and carry them even after they have become inert.
DC 25     It is said that igneous trinkets are made from an ancient cutting and polishing process, lost long ago to time, but once common among the ancients. Speculation says that if an alchemist were to learn this lost method, other, similar types of magical stones could be made.

Requirements Craft Wondrous Items, igneous rock fragment from Mt. Mahangua, resist energy (fire); Cost 150 gp

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