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Rhythmic Nunchaku

Image_Portfolio_1.13_Fantasy Rudolf Montemayor 04Rhythmic Nunchaku
Aura moderate enchantment; CL 7th
Slot none; Price 25,152 gp; Weight 2 lbs.

DESCRIPTION
This nunchaku is made from two ornate, beautifully wrought metal bars connected by a simple steel chain.

Three times per day as a free action, a monk making a flurry of blows with this 
+2 nunchaku gains a bonus to hit an opponent based on the number of times it has already successfully hit that opponent. Each time the wielder successfully strikes an opponent with a melee attack during a flurry of blows, they gain a cumulative +1 morale bonus on attack rolls (maximum +4 bonus) and gains 3 temporary hit points (to a maximum of 20 temporary hit points). If an attack misses, the attack bonus resets to +0, but any accumulated temporary hit points remain. The temporary hit points and morale bonuses on attack rolls disappear 7 rounds after the first flurry of blows is resolved.

HISTORY A character that makes a Knowledge (history) check to learn about rhythmic nunchaku identifies the following fragments of lore:

DC 15     The first wielder of rhythmic nunchaku was said to travel the lands far and wide many centuries ago. His prowess in combat was legendary, and it is said that he has seen him in unfair battles. fighting on the side of justice. None have ever captured him or claim to have spoken to the mysterious warrior, but tales of the Rhythmic Pugilist persist.
DC 20     Each generation has its own Rhythmic Pugilist; the sacred order raises all of their kin to assume the position, and every three years tournaments are held to determine whom will hold the mantle. The finest warriors to rise during this training period receive rhythmic nunchaku, ever ready to take the place of their peer should they fall.
DC 25     The Rhythmic Pugilist has never been a man. A warrior cult of female monks carry the tradition maternally, avoiding revealing their gender whenever possible. Their nobility is matched only by their staunch secrecy, and some loremasters know that those who learn of the Rhythmic Pugilist’s true origins often meet with untimely, quiet ends.
DC 30     A princess of the realm first wielded the rhythmic nunchaku, taking up the whirling weapon in the name of the oppressed peoples ruled over by her father. She oversaw the fall of his tyranny, and instilled the order of the Rhythmic Pugilist. It has become an honored, clandestine royal organization, its secret known to only a handful of the nobility.

CONSTRUCTION
Requirements Craft Wondrous Item, heroism (3.5) / righteous vigor (PF); Cost 12,752 gp 511 xp

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction

 

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Echoing Fury

3

Echoing Fury

Aura moderate transmutation; CL 9th

Slot none; Price 26,312 gp; Weight 15 lbs.

DESCRIPTION

This beautifully crafted heavy mace is fully four feet long, with a broad head split by four rows of studded metal spikes that have withstood dozens of encounters with the enemy. The haft of the weapon is forged from finely lacquered wood bound by steel rings, adding weight to the attacks of this already brutal weapon. The head of the haft is capped by a perpendicular metal band, while the grip is wrapped in the finest leather from the hide of a salamander.

This +2 heavy mace (3.5) / +2 impact heavy mace (Pathfinder) is designed around a the rows of spikes along the head of the weapon. Upon uttering the command wordshatter”, in the language of the azersthe mace begins to vibrate gently, becoming fully charged as part of the swift action to activate the weapon.

Once charged, a successful strike from echoing fury discharges its kinetic jolt for 2d6+2 base damage, rather than the standard 1d8+2 base damage. The weapon then immediately begins recharging for its next overpowered strike (dealing 1d8+2 base damage until the beginning of the wielder’s next turn), unless the command word “calm” is spoken (again in the language of the azers).

In the hands of an azer warrior, the weapon bestows shatter as a spell-like ability usable once per day and does not require any time to recharge between strikes.

HISTORY A character that makes a Knowledge (planes) check to learn about echoing fury identifies the following fragments of lore:

DC 20     Created by the azer master smith Aleksey Kiriyenko more than a millennia ago, this weapon was forged as a means of striking grievous blows against raiders from the Elemental Plane of Earth. Many raids had struck hard against the forges of the azers on the Elemental Plane of Flame, and attention had turned to the production of weapons that could counter their dense physical forms.

DC 25     Wielded by the azer ranger Nikolai Saidova for more than a century, echoing fury gained great fame for the damage it caused against the rock and crystalline creatures that occasionally flooded through temporary portals and gates. In time, the tide of the conflict turned and Nikolai led a number of successful raids deep into the home of the invaders, shattering opponents within their hearths and garnering great mineral wealth in the process.

DC 30     It is said that Nikolai was lost on his last great raid, crushed under a huge rockfall caused by his opponents. His body and famed weapon are said to remain there still, and the azer community will pay a handsome fortune in rubies for the return of the weapon and his remains.

CONSTRUCTION

Requirements Craft Magic Arms and Armor, bull’s strength, shatter; Cost 13, 312 gp 533 xp

[Submitted by Jonathan Ely]

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Argus Spyglass

Color Spray Scope (CR2)

Argus Spyglass
Aura strong divination; CL 9th
Slot none; Price 18,000 gp; Weight 1 lb.

DESCRIPTION

This telescoping spyglass is fashioned from worn brass, the final piece painted a solid red. It is remarkably light and fits over the eye with ease.

Any areas perceived with an argus spyglass are treated as though the wearer has darkvision. Once per week, the red band can be turned counterclockwise, causing a movable field of x-ray vision to penetrate any target area within 1,000 feet. Correctly manipulating the device requires a DC 15 Dexterity check each round to focus the lenses correctly, allowing the user to see through stone, metal, earth, wood and any material save adamantine. This enchantment lasts for 5 minutes, after which the argus spyglass loses all its magical properties for one week.

HISTORY 

A character that makes a Knowledge (history) check to learn about an argus spyglass identifies the following fragments of lore:

DC 10     These enchanted spyglasses are often found not with sailors, but miners. The dweorg especially have made prodigious use of the item, making detailed surveys that maximize their mining efforts.

DC 15     The first argus spyglass was said to have been forged in the Underworld, but not by dweorg. A mysterious otherworldly people are responsible for its creation, but their identity remains a mystery.

DC 20     All the subterranean races place as great a value on the argus spyglass as Upperworld sailors do. The best equipped armies are also keen to add these items to their arsenal, and any one of these buyers would pay a truly handsome sum for one of them.

DC 25     The sailors of the Forever Deep always have one of these on their ships; without it, they are likely to run afoul of the countless dangers in the subterranean waters, be they monstrous or natural hazards.

CONSTRUCTION

Requirements Craft Wondrous Item, true seeing; Cost 9,000 gp 360 xp

 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction