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Maddening May: Armor of the Guardian

armor of the guardian
ARMOR OF THE GUARDIAN

Aura moderate abjuration; CL 9th
Slot body; Price 14,400 gp; Weight 33 lbs.
DESCRIPTION
This expertly crafted scale mail is formed from thick scales of the finest steel laid on a backing of wyvern leather. Although slightly heavier than most armor of a similar style, its inherent quality is obvious, though it lacks any formal signs or symbols from any previous owners, or any sign of damage from any combat.
This +2 impervious scale mail is sized for a Medium humanoid and sparkles with a faint eldritch twinkle that has no effect on illuminating the immediate area. Three times per day, the wearer can release a powerful scream that is inaudible to all but a single target. The target is dazed for one round and takes 4d6 points of sonic damage. A successful DC 15 Fortitude save negates the daze effect and halves the damage.

CONSTRUCTION
Requirements Craft Magic Arms and Armor, ear-piercing scream, fabricate; Cost 7,200 gp

HISTORY
Success on a Knowledge (local) or Knowledge (planes) check to learn more about the armor of the guardian reveals some facts about the unique item’s lore:
DC 20     This fine armor was created by the warlock Wassimir Kyrklan several hundred years ago for a trusted bodyguard, the tiefling fighter Kalghaler the Beast. Operating in his home city in the dusty Scorched Lands, this armor was recognized for its inherent quality as well as the brutality of its tainted bearer.
DC 25     Wassimir Kyrklan was known to be a consort in league with any and all things from HEL, although he kept his affairs very discrete. However, his many dealings attracted a fair amount of violence during his unnaturally long lifetime, and his bodyguard Kalghaler gathered fame enough for both. The tiefling’s war cry became a signature that many other infernally tainted warriors picked up for themselves, gathering all the more prestige for the devil dealing warlock.
DC 30 ¬† ¬† Wassimir was attempting to deal with a powerful barbed devil that he had summoned when a mouse passed over the threshold of the summoning circle that the warlock had chalked out, breaking the protection the circle offered. The devil‚ÄĒits name unrecorded‚ÄĒcremated Kalghaler from within his fine armor, making his screaming soul haunt the scale mail for all time, then seized Wassimir and dragged him down into HEL. The armor, along with other treasures, was claimed by various thieves after the building began falling into disrepair.
DC 35 ¬† ¬†¬†Its present whereabouts were thought to be unknown, but the maddened King Jerrod is said to have rhymed several verses that included ‚Äúthe screaming scale mail of the beast‚ÄĚ down in the subterranean swamps.
Original Creator Wassimir Kyrklan, approximately 514 years ago

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Maddening May: Azurewrath

Azurewrath [Rick Hershey]

AZUREWRATH
Aura moderate evocation; CL 9th
Slot none; Price 10,630 gp; Weight 4 lbs.

DESCRIPTION
This beautiful longsword is made of a blue-tinted steel and has been forged by a highly capable hand. The blade has a number of runes that blaze with a bright electric blue light that illuminates the surroundings of the weapon, while the handle is sheathed in the leather of a shocker lizard. The air around the longsword is heavy with the tang of ozone.

This +1 shock longsword is sized for a Medium humanoid and glows with an electric blue light that illuminates the area as a light¬†spell (bright light radius of 20 ft. and shadowy light out to 40 ft.). Upon command (‚Äúarc‚ÄĚ to activate, ‚Äúground‚ÄĚ to deactivate, both in Draconic), this shock¬†weapon is sheathed in crackling electricity. The electricity does not harm the wielder. The effect remains until another command is given. A shock¬†weapon deals an extra 1d6 points of electricity damage on a successful hit.
The bearer of azurewrath gains an unnatural sense of impending danger. Three times per day, whenever the wielder has to make an initiative check, they gain a +3 insight bonus on that initiative check.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, anticipate peril, lightning bolt; Cost 5,315 gp  

HISTORY
Success on a Knowledge (local) check to learn more about azurewrath reveals some facts about the unique item’s lore:
DC 15     Forged by a master smith over three centuries ago, azurewrath was wielded for many bloody decades by the famed eldritch knight Essima Oakdew. An elven warrior and mage of significant power, this weapon was a tribute to both disciplines as well as homage to the raw power of nature.
DC 20     Essima was known for her hatred of all things unnatural, slaying many minor demons and devils wherever she could. Although her reasoning for undertaking such actions was unfathomable to most, it is said that Essima had lost loved ones during an attack by outsiders on the lands of her home.
DC 25     Fleeing with her life to lusher lands to the southwest, Essima continued to roam as she tracked down and destroyed heretical cults and their allied outsiders. Many were destroyed, although some escaped her wrath through luck, force of arms, or good judgment. One such escapee managed to make good on its threat of revenge, and Essima was found murdered in her bed with an unrecognized yet foul symbol burnt onto her fair features. Her powerful sword was taken, and it is assumed that it has drifted with the murderer into one of the realms of HEL.
DC 30 ¬† ¬†¬†The inscrutable doings of the Vaporous Veil are whimsical, however, and some have heard stories of¬†azurewrath¬†laying somewhere in the Dar’Spelun Slugmarsh, and such a blade is sure to prove useful in that lethal swamp of the Underworld…

Original Creator: Tylida Eraldi, approximately 319 years ago.

 

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Atalai Breastplate

Atal'ai's breastplate Atalai Breastplate
Aura 
moderate conjuration; CL 9th
Slot body; Price 12,700 gp; Weight 28 lbs.

DESCRIPTION

This masterful breastplate is created from the finest steel that has been polished to a bright sheen, inlaid with a series of intricate designs in gold. When viewed for several moments, you realize that the obscure design depicts the stars of a distant night sky circling around a celestial body whose form bears the likeness of a beautiful human female.

This +3¬†breastplate is sized for a Medium humanoid and sparkles with a gentle silver eldritch twinkle that illuminates the area equivalent to a light¬†spell (bright light radius of 20 ft. and shadowy light out to 40 ft.). Three times per day, if worn by a paladin of 10th level or higher the breastplate can be used to cast remove disease¬†on a single target‚ÄĒit is especially effective at removing lycanthropy, granting a +5 bonus to the caster check against it. When the spell is successful, it automatically triggers a lesser restoration.

 

HISTORY
Success on a Knowledge (local) or Knowledge (religion) check to learn more about atalai breastplate reveals some of the facts about the unique item’s lore
:

DC 20     This ancient breastplate was created by the crusading paladin Hrogar Hereot to fight a large group of evil werewolves that threatened a number of communities along the borders of known civilization. A devout worshiper of the goddess of the stars, Hrogar dedicated himself to limiting the predations of evil lycanthropes after the loss of his wife (Atal’ai) and young family to a singularly powerful werewolf.

DC 25     The armor defended the young paladin well for many years, for he was truly blessed by his patron and furthered her interests against the evil shapechangers, seemingly immune to their foul taint. Indeed, he was so successful that many evil lycanthropes sought refuge in easier regions away from his holy words, deadly sword, and burning zeal.

DC 30     Hrogar never remarried and died without naming an heir, while his success lead to him being named as a minor saint by his faith (although his name is rarely recognized or invoked nowadays). His famed breastplate, amongst other treasures, was claimed by his faith but all were stolen many centuries ago by parties unknown. It is said that the church would pay a handsome reward for the return of atalai breastplate .

CONSTRUCTION
Requirements Craft Magic Arms and Armor, lesser restoration, remove disease; Cost 6,350 gp

Original Creator Hrogar Hereot, approximately 280 years ago.

 

[Submitted by Jonathan Ely!]

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a brief summary of your proposed enchanted item titled ‚ÄėArmory of Adventures submission‚Äô to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)

  • one or two sentences about its appearance

  • what the item in question does

  • the components and spell(s) used in its construction

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Cultus Sanguineus (Part 2: Items Sanguineus)

Cultus Sangineus full color

Countess Darah Veresovich first heard of the¬†Items Sanguineus¬†while traveling abroad‚ÄĒwhere none can say (and anyone that might have died long ago). She has since devoted her entire family’s fortune and interests to acquiring the items and has already seen the trio of items lost twice; this time she’s prepared for the contingencies and has riders ready to chase after the dispersed wondrous items as soon as she can divine their location again.

Lore
Characters who have ranks in Knowledge (arcana) or Knowledge (nobility) can research the Cultus Sanguineus to learn more about these individual items. When a character succeeds on a Knowledge check to do so, some of its lore is revealed (including information from the lower DC checks). The facts below are the ‚Äútrue‚ÄĚ lore‚ÄĒthe GM is free to generate false lore to tease players into searching for the items (examples of misleading histories for these items are included in each of their individual entries).

DC 20

Originally created by the necromancer Kasigern the Lord of Bones, this foul individual continually sought novel ways to convert individuals of status and influence into powerful undead that answered only to him. This three-piece outfit set is one such trap that Kasigern used to subjugate and offer souls to his foul god.


Formerly an aspiring scion to a noble family, Kasigern excelled in the politics of the clamouring royal houses, eventually eliminating his father and two older brothers to claim his ducal birthright. However, exposure to the darkest elements of magic had taken its toll on his once-fine features, leading to a very public humiliation at a grand ball.


The debacle pushed Kasigern over the edge and fully into the hands of his dark master, shunning the noble families that had cruelly mocked him at the grand event. He sought to create items that would bend every member of the social elite to his will in permanent service for eternity. However, over time, many of these items have served their fell purpose and have either been discarded or lost.

 
Success at DC 30 or higher reveals 1d3 credible rumours to the location of other parts of this set.

Once all three items (the amulet of the sundered heart, the cloak of the dark servant and the mask of the thirst) are assembled and worn together, a magic mouth effect speaks a spell completion phrase that activates the wearer’s transformation into a vampire.


Possession and wearing two parts of this set grants the abilities of both pieces and the use of comprehend languages as a spell-like ability three times per day and cause fear as a spell-like ability once per day. The wearer is also subjected to the Sanguine Avarice haunt.

vampire aaaaugh


Once the three items have been found, reunited and worn together, the final curse sets in. The enchanted items collectively discharge all of their individual powers in a swirl of necromantic energy‚ÄĒa necromantic version of the baleful polymorph spell, long since lost to the knowledge of mere mortals‚ÄĒthat destroys the wearer and all he carries. At midnight, the unfortunate subject reforms into a free-willed vampire with all the knowledge, equipment and abilities of their previous life.

The actual process forces a DC 22 Fortitude save to resist the necromantic force flowing through the subject’s body, followed by a DC 22 Will save for the subject to retain their mind and skills intact. If either save is failed, the individual is permanently slain, their soul offered up to the god of undeath.

Regardless of the result of the baleful polymorph attempt, the three items immediately disperse into shadow and reappear across a region that includes one or more cities with well-established noble families. 


Wherever the mask of the thirst 
appears a blood thirst box trap is conjured around it, the amulet of the sundered heart is found near a sanguineus mirror trap, and blood sconces manifest wherever the cloak of the dark servant travels to.

[Submitted by Jonathan Ely]
[Edited by Mike Myler]

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Cloak of the Dark Servant

Cloak of the Dark Servant blog-readyCloak of the Dark Servant
Aura moderate abjuration; CL 6th
Slot back; Price 26,316 gp; Weight 3 lbs

DESCRIPTION
This fine dueling cloak is created of the finest materials, crafted from the highest quality silk, dyed black with complicated patterns stitched with fine silver and gold thread studded with fine small gemstones. Androgynous in design, it can be worn by either men or women with equal proficiency‚ÄĒproviding they are of the correct social standing. There is a small design at the throat of a single drop of bright red blood around which twelve black dots are arranged in a circle.

This dueling cloak represents the highest quality of dress clothing in the region and is highly desired by nobles who attend the grand balls at court. Whenever found it always represents the latest fashions at the time and adjusts naturally to the size of the wearer. The wearer gains displacement as a spell-like ability three times per day as well as a +2 dodge bonus to the wearer’s AC and +2 resistance bonus to Fortitude, Reflex and Will saves.
However, the wearer rapidly begins to obsess about the cloak of the dark servant and gains a near-continual thirst, always requiring a refreshing drink to be present within their immediate vicinity. Those who fail to have a large drink within easy reach (such as a waterskin or flask) must make a Will save (DC 15 + 1 for every thirty minutes passed) or fly into a violent rage where blood must be spilt. The wearer often forces a random opponent into a duel for any slight, real or imagined‚ÄĒthe spilling of blood seemingly negates both the wrath and the thirst for the next 24 hours.
A minor enchantment obscures the magics of this cloak to prevent casual detection from non-members of the Cultus Sanguineas, making others simply believe it to be a simple cloak of resistance +2 of the highest quality. 

History      PCs that succeed on a Knowledge (nobility) check to research the cloak of the dark servant learn some fragments of its lore:
DC 20      This cloak of resistance +2 was once worn by the intrepid explorer Yorin the Brave. He traveled across the surface of Aventyr and in the depths of the Underworld, claiming to have befriended blind men in the endless caves.
DC 25      Tales of his journeys are true; many cultures speak of Yorin traveling through their settlements, and often cite it him as a perfect example of why Overworlders are not to be trusted.
DC 30      The explorer was not actually befriended by the blind men; the vestraadi feared him. His buffoonery and capacity for catastrophe apparently knew no bounds and far exceeded any information of value Yorin brought with him.
DC 35      Yorin was said to have traveled back down below, dying somewhere deep in the Underworld (almost certainly at the hands of some deeply offended inhabitants).

CONSTRUCTION
Requirements: Craft Magic Arms and Armor, displacement, mage armor, magic aura; maker must be an arcane caster and worshiper the Exsanguinator or god of undeath; Cost: 13,158 gp 527 xp

 

[Submitted by Jonathan Ely]
Edited by Mike Myler

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Amulet of the Sundered Heart

Amulet of the Sundered Heart blog-readyAmulet of the Sundered Heart
Aura moderate illusion & transmutation; faint divination; CL 6th
Slot neck; Price 30,350 gp; Weight 0.1 lbs. 

DESCRIPTION
This heavy heart-shaped amulet is formed from a blood-red ruby clasped by a platinum frame, studded with a dozen pieces of ebony. It can be hung around the neck by a thick chain made of platinum and gold links. The jewel pulses with a slow light from deep within, a sensation that naturally seems to draw the eye to the gem…

This heavy gold, platinum, ruby and ebony amulet is formed from the highest quality materials and was wrought by the best craftsmanship. The gem pulses with a slow rhythm that mimics a heartbeat, a flash of light that catches the eyes of all and instills envy in all that see it.
The amulet provides a number of benefits to its wearer. Firstly, it provides the wearer with comprehend languages as a constant spell-like ability and levitation as an at will spell-like ability. Secondly, it grants a +2 bonus to natural armor.
A minor enchantment based on hypnotic pattern allows the gem to draw the attention of individuals within ten feet of the wearer, causing jealousy and yearning for the beautiful item. A second minor enchantment obscures the magical qualities of the amulet to prevent casual detection from non-members of the Cultus Sanguineas, making others simply believe it to be an ordinary amulet of natural armor +2 (albeit of the highest quality).

History PCs that succeed on a Knowledge (nobility) check to research the amulet of the sundered heart learn some fragments of its lore:

DC 25¬† ¬† ¬†This item is said to have originated in the hands of d√łdelig. The mischievous Underworlders are known for their love of exploration and excavation, and these enchanted amulets are said to be found among some of their remains.

DC 30¬† ¬† ¬†The amulet of the sundered heart actually was created by d√łdelig, but by a specific group of the little skeleton people of Aventyr. Some came to remember their past lives and desperately sought out their former loved ones, forming cadres of adventuring groups collectively known as The Sundered Hearts.

DC 35¬† ¬† ¬†D√łdelig don‚Äôt commonly remember their mortal lives and some claim that The Sundered Hearts were not all naturally so inclined to do so. One of their order is said to have traveled all across Aventyr, forcing d√łdelig to recall the existence they once knew before the Great Schism.

DC 40¬† ¬† ¬†The halfling alchemist Byrdrin Fellhill was an accomplished scientist of his time and wouldn‚Äôt let a silly thing like death stop his thirst for knowledge. When he was crushed during the Great Schism and transformed into a d√łdelig, Byrdrin remembered all he had learned across his studious life and he quickly became obsessed with finding the people he once knew and loved. The quest ultimately proved to be futile and for decades he traveled the Underworld, cursing some and blessing others with the knowledge of the lives they enjoyed as normal halflings. Eventually some of these d√łdelig caught up with Byrdrin, and his existence finally came to an end (although The Sundered Hearts continue, some say).

 

CONSTRUCTION
Requirements Craft Wondrous Item, comprehend languages, hypnotic pattern, levitate, magic aura, magic mouth; maker must be an arcane caster and worshiper of the Exsanguinator or god of undeath; Cost 15,175 gp 607 xp

[Submitted by Jonathan Ely]
Edited by Mike Myler

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction