In describing a scene, the heavy hitters like slathering demons, bubbling lava, and glowing baubles normally take up the lion’s share of the narrative. Weather sounds like something you talk about when you’ve run out of exciting things to mention. Breezy with a couple clouds that look like a puppy chasing a cupcake? Yawn.
Once we introduce mechanical effects, weather could matter, at least in some edge cases. Slick grass, lower visibility, maybe a chance to replenish the waterskins. But what about at sea?
Weather is as important as the dungeon room’s lighting, terrain, and size. Unless you’re simply narrating quick travel, weather is one of the primary mechanical drivers on the sea. Take a storm, add in the boat and crew capabilities, and you don’t even need ghost pirates or dire piranha. But even a smooth sea and steady breeze can affect a party’s decision to deliver the king’s message or investigate the weird tower that’s not on the map. Continue reading Blow Me Down: Weather On the High Seas