Tag Archives | GM

WHAT?!?! – 4 Tips on Managing Player Frustration

Image_Portfolio_101_Fantasy Jason Walton 10

Mischievous Meadows is about magical items; the adventurers are going to temporarily and sometimes permanently lose many of their treasured goods! In most games, these are essential resources for the PCs and a group may be less than pleased when their potions, wondrous items, rings and the like are pilfered away from them. Sometimes however, […]

Countess Darah Veresovich

Darah Veresovich is a calculating and cold negotiator, both obsessed with preserving her youth and expanding her power. She is a skillful diplomat and even more talented liar—her true intentions only seem suspicious to a very astute few. The elite of Mohkba see her as an influential trader and curator of exotic lore, but in […]

Werewidow

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Werewidow     CR 6 XP 2,400 CE haunt (40 ft. by 10 ft. alleyway) Caster Level 7th Notice Perception DC 23 (to hear the coughing of an old woman) hp 12; Trigger proximity; Reset 1 day Effect When this haunt is triggered, creatures within its area suddenly see an old woman hunched in the shadows. Any interaction […]

The Divine and the Recreant – Prayer Effects & Divine Synergies

Image_Portfolio_1.27_Fantasy Romans-Robots 03

Some GMs create elaborate pantheons of deities for their campaign settings, while others choose to utilize preexisting gods. Whether divine influence in your game comes from the fantastical or historical, why should only devout characters reap the benefits of prayer? While gods and demigods may choose to bestow special favor upon those who show devotion and […]

4 Tips to Stop the Monotony in Random Encounters and Surprise Players

Image_Portfolio_101_Fantasy Jason Walton 12

Everybody can enjoy the nocturnal prowling of beasts, but eventually troll raids can get a little bit stale. When the party goes off-course and the third evening of animal attacks comes to pass, consider a few alternatives to keep your players on their toes. Any NPC could be led to act as a random encounter […]