You sit down at session zero to create characters and introduce the world where they live. The GM is busy describing the perfect tavern where your adventure will start. Next to you a friend is deciding on their next character. Before you know it, the argument is on.
The adventurers reached the heart of the cultist’s hideout. There, on the throne a beautiful woman, skin the color of shale, eyes burning like coals, her hair streaked white and silver, stares down at them. “Kneel” she commands of them. One steps forward and bows to the would-be queen. Her movements are swift and graceful. She glides down the stairs, removing her blade as she does so and swings. Before the remaining adventurers can react, the head of their companion rolls across the floor.
Dark elves are a familiar and evil society with few exceptions. They present new and exciting game play as either a playable character or as villains for a game master. But where did this creation stem from? Continue reading Why Dark Elves?