A gaunt, skeletal figure with glaring red eyes dressed in sumptuous crimson robes. Syfforack Zoi CR 13 XP 25,600 Lich conjurer 12 NE Medium undead (augmented humanoid) Init +3; Senses darkvision 60 ft.; Perception +25 Aura fear (60 ft. radius, DC 20) DEFENSE AC 25, touch 16, flat-footed 22 (+3 deflection, +3 Dex, +4 mage armor, […]
Sidequest Saturday (Forsaken Frontier): Doc Fell’s Deal

The PCs follow Sulcera as she picks her way carefully across the badlands, steadily heading northeast. If the party follows her closely they avoid many skirmishes of the different factions—mainly those between the ghasts and ghouls against the undead hordes of Syfforack Zoi. Even if the adventurers ask about lending aid, Sulcera steers them clear of […]
Story Locale (Banlan Backlash): Nyamo Wall

Nyamo is a walled city; years of outside threats necessitated the construction of a sturdy barrier hundreds of years ago. Originally designed to repel intruders, it now serves a slightly different purpose—as the settlement became a center of commerce, traders from all over the world arrived in Nyamo to sell their wares and exchange ideas. While the goods […]
Magic Item Monday (Destiny Derailed): Curious Ink Well

Curious Ink Well Aura strong universal; CL 17th Slot none; Price 61,200 gp; Weight 20 lbs. DESCRIPTION This ink well can hold about a quart of ink, though it’s much heavier than its size would suggest. Once per day a batch of blood placed in a curious ink well becomes enchanted, enhancing the prophetic properties of the fortunetelling press. When this treated ink […]
Magic Item Monday (Destiny Derailed): Fortunetelling Press

Fortunetelling Press Aura overwhelming divination; CL 20th Slot none; Weight 100 lbs. DESCRIPTION Made up of gears, wheels, levers, and rollers, this mechanical beast can produce a paper every few seconds. Once per day, a fortunetelling press can produce 10d100 identical newspapers. Most of the copy for each newspaper must be meticulously laid out prior to printing, a process that […]
Sidequest Saturday (Destiny Derailed): Goblin Rocket Car

The party has a newspaper from the future, salvaged from the train wreck they discovered last week. Whether or not they act on the foreboding article within it , an PNE employee approaches the party and shows them the paper. The company man shows the adventurers an article on page 3, which has a picture of the group […]
Tribal Troubles: Gyeongsa Warp Storm

The shifting winds of a violent tempest rustle above as a tan swirl appears in the sky. It quickly grows in size, from only a few inches across into a sphere dozens of feet across. Gusts carrying fine grits of sand whip against you as the howl of the winds reaches a fevered pitch and […]
Maddening May: Quicksilver Amulet

Quicksilver Amulet Aura weak transmutation; CL 9th Slot neck; Price 49,000 gp; Weight 0.5 lbs. DESCRIPTION Suspended from a simple knotted sinew cord, this intricate amulet has been crafted from a combination of gold, copper, and electrum. Each face of the palm-sized talisman is opened and securely sealed behind a lens of clear quartz crystal that exposes a strange stone-like […]
Maddening May: Story Locale – Tangleroot Forest

Large swathes of the western Dar’Spelun Slugmarsh are covered in unnaturally dark trees that fully extend over the bog. Many creatures don’t notice the abnormality; only those that make a DC 19 Perception check see that what they walk upon is heavily matted moss covered in dirt, all suspended on the roots of numerous trees! Underneath […]
Twin Crossings Extra Content #6

Vale of the Spider Eaters – Part 5 Buried deep in the mountains lies a hidden vale. The skeletons of long dead soldiers stand guard over a cache of magic items. This is the final post in the story of the Lost Battalion, a side quest in five parts that can be played as a […]
Rise of the Drow PDF is on sale now!

Ladies and gentlemen, subterranean and surface elves, traditionalist and radical dwarves—the Rise of the Drow PDF is now available! This enormous tome brings the fantastic trilogy of adventures detailing the dubious doings of the drow of Aventyr’s Underworld above the surface and into your game! Within the Rise of the Drow PDF you’ll find a multitude of veteran […]
Cultus Sanguineus (Part 2: Items Sanguineus)

Countess Darah Veresovich first heard of the Items Sanguineus while traveling abroad—where none can say (and anyone that might have died long ago). She has since devoted her entire family’s fortune and interests to acquiring the items and has already seen the trio of items lost twice; this time she’s prepared for the contingencies and has riders […]
Primates & Cold Blood

Primates & Cold Blood (CR 10; 9,600 XP) As the adventurers travel through a jungle, they enter a clearing and song of chirping wildlife is abruptly cut off. Read the following to the players when the party notices the ominous silence. Suddenly a terrifying roar reverberates down from the woods ahead. Trees snap as […]
The Divine and the Recreant – Prayer Effects & Divine Synergies

Some GMs create elaborate pantheons of deities for their campaign settings, while others choose to utilize preexisting gods. Whether divine influence in your game comes from the fantastical or historical, why should only devout characters reap the benefits of prayer? While gods and demigods may choose to bestow special favor upon those who show devotion and […]
The Christmas Spirit

The Christmas Spirit CR 6 XP 2,400 CG haunt (40-ft. radius) Caster Level 6th Notice Perception DC 25 (To hear laughter, ho ho ho, and sleigh bells in the distance) Hp 12; Trigger touch (the sack of goods); Reset special Effect: A full sack of goods is found as part of a hoard or […]
Gel of the Miraculous Jig

Gel of the Miraculous Jig Aura strong enchantment; CL16th Slot none; Price 20,000 gp; Weight 1 lb. DESCRIPTION This inexplicable gel comes in a nondescript can made of thin metal or capped flask, typically with a small compartment containing a detachable brush (although 30%, found gel of the miraculous jig has no such compartment). The gel is odorless, tasteless, and […]
4 things NOT to do when writing for an IP

I’ve had the pleasure of working with several different publishers, making material for use within a number of established campaign settings (Fantasy Flight Games, Frog God Games, AdventureAWeek.com, LPJ Design, Amora games, and more). If you’re breaking into writing and want to work in this field, I’ve garnered a few things from my (still comparatively few!) experiences creating […]
Ashen Kisses

Ashen Kisses CR 4 XP 1200 CE haunt (20 ft. radius) Caster Level 4th Notice Perception DC 19 (to smell a flowery perfume) Hp 4; Trigger proximity; Reset 1 day Effect: On the round entering the haunt’s glade, anyone within its radius must make a DC 16 Will save or be paralyzed for the round. […]
Rhythmic Nunchaku

Rhythmic Nunchaku Aura moderate enchantment; CL 7th Slot none; Price 25,152 gp; Weight 2 lbs. DESCRIPTION This nunchaku is made from two ornate, beautifully wrought metal bars connected by a simple steel chain. Three times per day as a free action, a monk making a flurry of blows with this +2 nunchaku gains a bonus to hit an […]