Posted on Leave a comment

Aventyr Adventures, a free blog-series for 5E

AAW Games announces Aventyr Adventures, a free blog-series for 5E on Adventureaweek.com

Aventyr Adventures is a new, system-agnostic series (with D&D 5e compatible content) designed for both players and GMs. These blog entries are 100% free to use along with existing Aventyr Campaign Setting content.

Explore Aventyr Adventures and discover an exciting world where nature struggles to survive under the onslaught of so-called civilization, primal warriors summon powerful totems, and ancient secrets in the sky, sea, and depths of the earth wait to be discovered!

Aventyr Adventures starts off in the Disputed Territories of Aventyr, a lawless and chaotic realm where multiple powers vie for control over strategic locations and limited resources.

The journey begins at the Wayward Inn, a roadside stopover on the way to greater lands. Food and water here are limited and going for many times above standard cost.

Recent war has shattered the Chonian people, with survivors now roaming the scrub plains, raiding and pillaging as they go. Rumors persist of a powerful witch in the forest to the east, orc hordes in the mountains to the south, and a Baevonian army gathering to the north. Although hearsay, these tales are driving travelers west, to Lake Chonia, where they may replenish their water reserves and seek shelter from the gathering storm.

This shared story may take you to Lake Chonia and into the ancient Grekian Ruins, or perhaps your adventuring group wants to investigate the rumors of a witch to the east; no matter which path you choose, there’s danger abound and only the strong survive in the lawless lands of Aventyr.

Join us, for Aventyr Adventures!

About Aventyr

The Aventyr Campaign Setting is a 100% free-to-use setting available for use in any game system with some statistics compatible with the world’s most popular roleplaying game.

https://adventureaweek.com/campaign-setting/

 

About Adventureaweek.com

Adventureaweek.com provides adventures, maps, Fantasy Grounds modules, and more to fans of 5th Edition, Pathfinder RPG, Starfinder RPG, and Savage Worlds. Subscribe for free today and download two files of your choice at https://adventureaweek.com/

 

About AAW Games

AAW Games is a tabletop games publisher located in Snoqualmie, WA. Known for titles such as the Mini-Dungeon Tome, Rise of the Drow, and Underworld Races & Classes, AAW Games strives to bring you the best creative content for your games. Find us on the web at https://aawgames.com/

 

Posted on Leave a comment

From the Scrollshelves of the Sage

Welcome, friends, to my  library. Once just my workplace, it’s now my greatest treasure. To introduce myself, I am Acanthus, this region’s foremost sage.

The Past

Over the years since King Tokolvor expanded the Klavek kingdom, I’ve helped adventurers, merchants, and travelers alike gather vital information. Whether about where they’re going, who and what they’ll encounter, or how to deal with all three, I’ve been there. As fine a collection of views, thoughts and facts as exists in all Klavek is upon my scrollshelves and bookcases. Perhaps nothing rivals it in all Aventyr, but that is for others to decide!

The Present

However, now I’ve made my own fortune and live an easy life, I intend to share it all. What I know to be true, surmise to be broadly correct, am in the process of clarifying, and imagine is worth further investigation, will become yours. Topics will be wide, allowing interested parties to gain insights wondrous and delightful, amazing and awe-inspiring, and hopefully entertaining. They’ll be worthy of a pipe of tobacco at a campfire, if not a meal at a prince’s table, during their retelling.

Welcome to the Future

Of course, I’ll take commissions, and happily dig into my resources, giving you my opinions on any and all topics. But remember, what you hear and read in my reports may set your feet inching, heart pumping, and mind racing.  Far horizons and distant adventures are yours to discover when you know where to look. For what is a visit to a sage if not the key to the locked chest of unexpected but great rewards!

So, my friends, I await word from you with regard to your questions and queries. Until then, I’ll make my thoughts available on myriad subjects whenever something interesting comes my way. Good fortune to you all!

– Acanthus the Sage

Posted on Leave a comment

D&D NEXT has a new home on Wizards.com!

Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!)

Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look which went live this week at http://www.wizards.com/dnd.

Check out the new pages and, as always, let me know if you have any questions. In the meantime, check out the site and sign-up for the playtest if you haven’t already done so!

Posted on 2 Comments

Dungeons & Dragons 5th edition

Charting the Course for D&D

Your Voice, Your Game

Mike Mearls


As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

Our mission is to ensure that D&D enters its next 40 years as a vibrant, growing, and exciting game. By listening to the needs of the D&D community, we can meet this goal. As part of our increased efforts to engage with the player-base, we launched a series of weekly articles in early 2011, including Rule of Three and Legends & Lore, to give you a voice in our work. We’ve listened to both praise and criticism from all D&D fans, regardless of their edition of choice, and we’ll continue to do so.

That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.

D&D is more than just a set of rules for fantasy gaming. It launched an entire gaming genre and played a pivotal role in creating the entirety of the gaming industry, both analog and digital. The game has lived and thrived because it has awoken a spark of creation, visions of daring adventure, wondrous vistas, and untold horrors that pull us all together as a community of RPG fans. It is the countless players and DMs who have brought it to life over the years. The game is at its best when it is yours.

For that reason, we want your participation. The goals we have set for ourselves are by no means trivial or easy. By involving you in this process, we can build a set of D&D rules that incorporate the wants and desires of D&D gamers around the world. We want to create a flexible game, rich with options for players and DMs to embrace or reject as they see fit, a game that brings D&D fans together rather than serves as one more category to splinter us apart.

We have begun obtaining feedback from a limited Friends & Family playtest consisting of internal employees and their gaming groups and soon we will be expanding that group to consist of members from our existing body of playtesters. Then at the D&D Experience convention in late January, Wizards of the Coast will conduct a special playtest of ideas currently in development. The D&D Experience will be moving to Gen Con in 2013, so as a convention special this year, we will be offering show attendees a first-look at a draft of the new set of rules. Then beginning sometime in the spring, we will begin open playtesting. Through our web site, we will release a growing set of rules, classes, monsters and other materials for your study and feedback. We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. For this process to work, we want to give a voice to all D&D fans and players of all previous editions of the game.

The next year is going to be an exciting one. There is a lot of work to be done, and I’m hoping you have the time, energy, and inclination to pitch in. We sure hope you do, as we seek to make gaming history by shaping the future of D&D, together. If you would like to sign up today to be notified when the playtest is beginning and how you can participate, click here:

 

In the meantime, you can share your opinions, talk with other gamers and stay in touch with D&D game designers by joining the official group page at: http://community.wizards.com/dndnext.