Tag Archives | d20

Slapping your Players

fantasy-tavern-3

As a rule of thumb I’m a kind GM; as I’ve stated previously, I think roleplaying should fundamentally be a positive, empowering experience for the people involved. This motivation comes from a desire to see the storytelling process along and doesn’t force players to invest themselves, it invites them to. Sometimes, though, you should slap […]

Where the Records At?

13-5-20 ciudad grua

During the first playtest of The Damned Souls of Fenleist the PCs took an entirely unexpected avenue of investigation and now it’s become a bit of a running joke in the group. One of the playtesters practically lives “outside of the box”. This is the guy that spends valuable combat rounds pounding a piton into […]

Avaricious Advancement – Dealing with Greedy PCs

Badger

Not everyone plays a roleplaying game the same way intentionally, and the results are often spectacular when you get those players to step outside of their comfort zone. I know this because I am one of those players. Unless there’s a vow or alignment restrictions (and sometimes despite my best efforts even then) there’s deceit […]

Empowering Experience – Setting aside CR

pyro

Everyone has their own concept of what an ideal tabletop experience should entail. Sometimes this means a rigid adherence to every detail to really drive home the simulation and aspects of reality inherent in a roleplaying game, right down to the carefully maintained inventory of carried equipment and penalties for anyone a pound past the […]

B9: Curse of the Full Moon

B9 – Curse of the Full Moon This module is 60 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, elaving us with 57 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still […]

Oathbound Seven

  Oathbound Seven Oathbound Seven is a massive tome of 496 pages, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page back cover, leaving us with an epic of 493 pages of content, so let’s check this out! Before I go into the details of this review, I’ll tell you a bit […]

C4: The Play’s the Thing

C4: The Play’s the Thing This module is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 56 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still […]

NeoExodus: Usual Suspects

What can one expect from a book called “Usual Suspects”? We’ll see! NeoExodus Chronicles: Usual Suspects This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look. Now the NeoExodus campaign setting has been around […]

Shadows over Vathak

It’d time to take a look at one of the darker settings out there:   Shadows over Vathak This campaign setting is 258 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 250 pages of content, so let’s […]

Journeys to the West

Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, […]