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Mendacious Materials: Caster Cuffs Trap

caster cuffs trap

Caster Cuffs Trap     CR 7 Type magical; Perception DC 31; Disable Device DC 31 Trigger location (detect magic); Reset none Effect bound by magical masterwork manacles (DC 24 Reflex save negates); spell effect (antimagic field, suppresses all other magic effects for 2 hours) and multiple targets (all targets within 10 ft. of the bound creature) […]

Mendacious Materials: Escape from Mohkba!

escape from mohkba map v3

After returning to Jesker the Great with the P.R.A.N.K.S.T.E.R.S. contraband—shlyappa ore—the mage finished a ritual to undo the blood thralls wandering Mohkba, but the something went awry and it brings down the aggressive attentions of the city guard! The capital of the Klavek Kingdom is well known for being intolerant to magicians and after all […]

Mendacious Materials: Musings of the Mage

Musings of the Mage 2

The old mage gestures for Justahn to continue, not at all distracted by the task of meticulously preparing an ornate arcane ritual on the floor of the old theater’s stage. “Well that’s about it, really,” the dwarf mumbles, slightly in awe at Jesker’s cavalier attitude while working magic far beyond the stout sorcerer’s talents. “Oh, […]

Mendacious Materials: GMing and Clues – Drinking Horses

did you get that thing - That thing that I sent you

Whether you’re running a prepared adventure, using the AaWBlog as part of your table’s story, or running a campaign all your own, clues are likely to play a critical role in the overall structure of the game. The best sessions don’t reveal information right out with a skill check, however, and sometimes incorporating nuanced clues […]

Mendacious Materials: Uncovered Contraband!

uncovered contraband sidequest map

After the party fight their way out of the ambush it is probably in their best interest to vanish from the scene, as Mohkba’s guards can be rather zealous when investigating disturbances possibly related to the dreaded Cultus Sanguineus. Adventurers that dally for 1d4+2 minutes or longer are questioned and if rude or uncooperative, scanned […]

Mendacious Materials: Nailstrom Trap

nailstrom trap

Nailstrom Trap     CR 6 Type magical; Perception DC 30; Disable Device DC 30 Trigger touch; Reset none Effect 3d6 piercing + 1d6 bleed (Reflex DC 19 negates); spell effect (dispel magic; CL 5th); items within nailstrom trap container are destroyed; multiple targets (all targets in a 30-ft.-radius) The P.R.A.N.K.S.T.E.R.S. move and conceal a lot of […]

Mendacious Materials: Nails of Aura Adumbration

nail of aura adumbration

Nails of Aura Adumbration Aura none; CL 1st Slot none; Price 1,000 gp each; Weight — DESCRIPTION These 3-inch long, bright golden nails have been meticulously engraved with a spiraling strand of arcane runes. Nails of aura adumbration generate 6-inch spheres that negate the appearance of any magic aura placed into the field of effect […]