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Dungeons and Dragons – Satan’s Game

I found this on a Christian website that seems to think Dungeons and Dragons is a game of the Occult and draws our children deeper and deeper into the bowels of “El Diablo”!

I cannot believe how ignorant these people are. Don’t fear what you don’t understand. Anyone that has a problem with D&D should come sit in on a gaming session. It’s a bunch of people drinking soda, eating chips, and role-playing a game for fun. There’s no devil worshiping or casting of magical spells, it’s just dice and your imagination. Read this comic and then watch the video I added at the end! Have fun! *snicker*

Straight Talk on
Dungeons and Dragons 

By William Schnoebelen
Should a Christian
play D&D?

Schnoebelen’s first ‘Straight Talk’ on D&D (at left) raised lots of questions. Here are his well-researched answers on this controversy.

Dungeons and Dragons is a tragic and tangled subject. It is essentially a feeding program for occultism and witchcraft. For Christians, the first scriptural problem is the fact that Dungeons and Dragons violates the commandment of I Ths. 5:22 “Abstain from all appearance of evil.” Much of the trappings, art, figurines, and writing within D&D certainly appears evil-to say the least of it.

On top of that, the second issue is that the materials themselves, in many cases, contain authentic magical rituals. I can tell you this from my own experience. I was a witch high priest (Alexandrian tradition) during the period 1973-84. During some of that period (1976-80) I was also involved in hardcore Satanism. We studied and practiced and trained more than 175 people in the Craft. Our “covendom” was in Milwaukee, Wisconsin; just a short drive away from the world headquarters of TSR, the company which makes Dungeons and Dragons in Lake Geneva, WI. In the late 1970’s, a couple of the game writers actually came to my wife and I as prominent “sorcerers” in the community. They wanted to make certain the rituals were authentic. For the most part, they are.

These two guys sat in our living room and took copious notes from us on how to make sure the rituals were truly right “from the book,” (this meaning that they actually came from magic grimoires or workbooks). They seemed satisfied with what they got and left us thankfully.

Back in 1986, a fellow appeared on The 700 Club who was a former employee and game writer for TSR. He testified right on the show that he got into a wrangle with the management there because he saw that the rituals were too authentic and could be dangerous. He protested to his boss and was basically told that this was the intent—to make the games as real as possible. He felt conscience-stricken (even though he was not a Christian at the time), and felt he had to resign from the company.

Now, the question becomes—if a person “innocently” works an authentic ritual that conjures up a demon, or curses someone; thinking that they are only playing a game-might not the ritual still have efficacy? I think we know the answer to that question. If you play at shooting your friend in the head with what you think is an unloaded pistol and don’t know a shell is in the chamber, is your friend any less dead because you were playing?

People need to understand that God’s universe runs on laws no less real in the spiritual realm than the laws of physics that propel a bullet out of a gun-and those laws are just as irreversible. God says that if you tamper with magic and the occult, you are stepping out from under His will and His protection (assuming you are a Christian). If you are not a Christian, then you are REALLY playing with fire. Some verses which clearly teach this are found in Exod. 22:18, Lev. 19:31, Lev. 20:6, Deut. 18:10, 1Sam. 15:23, 2Kgs. 21:6, Is. 8:19, Gal. 5:20, Rev. 21:8, Rev. 22:15.

Deadly Games?

To quote an old proverb, “Though the boys throw stones at the frogs in sport, the frogs die in earnest.” Just because the people playing D&D think they are playing a game doesn’t mean that the evil spirits (who ARE very real) will regard it as a game. If you are doing rituals or saying spells that invite them into your life, then they will come-believe me! We have prayed with enough people our age and younger who were former D&D fans, and they were totally in bondage to it.

This brings us to other unsavory aspects of the game. One pro-D&D psychologist wrote that “There is hardly a game in which the players do not indulge in murder, arson, torture, rape or highway robbery.”1 In fact, the Dungeon Master’s Guide gives the celebrated Adolph Hitler as an example of a real historical person that exhibited D&D charisma! The values contained in the game are, at the very best, “might makes right.”

Additionally, much of the game contains overtones that reek of illicit sex and sexual violence. For example, the cover of one D&D supplement, called Eldrich Wizardry, shows a naked woman reclining on an obviously satanic ritual altar. This tragic scene is compelling because it is really what is done in genuine satanic groups all over the nation.2 It is extremely sado-masochistic because the fate of such a woman is to be either raped, gang-raped, tortured or sacrificed to a demon god. This kind of imagery can be very provocative and seductive to adolescent males or even adults.

Additionally, male characters in the game often try to seduce female characters; and references abound to things like venereal disease and satyriasis (a male condition of permanent sexual arousal). Can these sorts of things be appropriate for Christians or even for any decent person of whatever faith?

Do-It-Yourself Brainwashing

Additionally, Fantasy-Role-Playing (FRP) games like D&D do employ brainwashing techniques:

1. Fear generation-via spells and mental imaging about fear-filled, emotional scenes, and threats to survival of FRP characters.
2. Isolation-psychological removal from traditional support structures (family, church, etc.) into an imaginary world. Physical isolation due to extremely time-consuming play activities outside the family atmosphere.
3. Physical torture and killings-images in the mind can be almost as real as the actual experiences. Focus of the games is upon killings and torture for power, acquisition of wealth, and survival of characters.
4. Erosion of family values-the Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance.
5. Situational Ethics-any act can be justified in the mind of the player, therefore there are no absolutes of right or wrong; no morality other than “point” morality needed to ensure survival and advancement. There are no win-win situations and good forces seldom triumph over evil forces.
6. Religion-values and belief systems (see below) are restructured from traditional Judeo-Christian ethics (which most people in Western culture adhere to) to belief in multiple gods and deities. Players align themselves with specific deities they select; patron deities are strongly urged. These are not fantasy deities, but are drawn from genuine ancient religions and beliefs! Only occult gods are included. In addition, defilement is urged in many ways, such as excrement or urinating to “defile a font.”
7. Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute.
8. Degradation-pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses. Much of the material (as mentioned above) is well into pornographic areas and stresses the defilement of innocence.3

A Clash of World Views!

This is another, broader issue here. The values of the game are not only pro-violence and death; they also entrain the player in an entirely different way of looking at life: what is called by anthropologists the “Magical World View(MWV).” This MWV is far outside the cultural norms of most societies, and certainly outside the realms of Biblical values. Let me explain:

1. The MWV teaches that there exists in the universe a neutral force, like gravity, which is magic. In this worldview, there is no sovereign God; but rather the universe is run like a gigantic piece of machinery. Magic’s application is the understanding of how to manipulate the universe to get what you want. The analogy would be of putting a right coin in the slot of a vending machine and pushing the button. You automatically get your candy-assuming you used the right coin and pushed the right button. The MWV is like that. If you know the right technology (spell, ritual, incantation, etc.) the universe must respond-just like the light must go on if you flip the switch. It is automatic, and scientifically repeatable.
2. The Judeo-Christian Worldview (i.e. from the Bible, and held by most cultures in the Western world to some degree) teaches, on the contrary, that the universe is in control of a sovereign Person, God. To get “results,” He must be asked. Thus, it is more like a child going up to a parent and asking for candy, than getting it from a vending machine. The parent may say “yes,” “no,” or “Wait till later.” Similarly, in the Bible, there is no way to automatically manipulate God to get what you want, because He is an omnipotent Person. Additionally, God says that magic is deep and abominable sin (see above).

Now obviously, these two worldviews cannot exist in the same moral universe. Either one is true and the other false or vice-versa. Thus, one cannot be a Christian and believe in the MWV and not be some sort of hypocrite or deceived person. The reason is that in the “universe” of Dungeons and Dragons magic is neutral, and can be used by “good guys” or by “bad guys.” It is like “The Force” in the Star Wars movies. This magical morality pervades D&D, and it is utterly in opposition to the Word of God and even common sense.

Now the question becomes, can a person play the game without subscribing to the worldview? It is possible, but considering the high level of emotional and intellectual commitment that the game requires, is that really realistic? D&D is not like chess or Monopoly. It is a game that engages the whole person at deep levels, and it can last months if well-played. How can a person, Christian or not, immerse themselves in a reality view so deeply and not have it impact the rest of their lives? This is difficult to imagine, especially considering the highly demonic and magical content of much of the game. As the saying goes, “if you lie down with dogs, you get up with fleas.”

As the apostle Paul warns us, (1Cor. 15:33) “Be not deceived: evil communications corrupt good manners.” If games and manuals which extol black magic, rape, sado-masochism, murder and violence are not “evil communications,” then I do not know the meaning of the terms!

A D&D “Hall of Shame”

This provides us with a spiritual explanation of why the following tragic litany of evil keeps growing around players of Dungeons and Dragons. The psychological explanation buttresses this as well, for we now understand the D&D can readily be a form of mind-control which also uses real occult techniques to foster possession by evil spirits.

1. The “Freeway Killer,” Vernon Butts, who committed suicide in his cell in 1987 while being held as a suspect in a string of murders was an avid D&D player.4
2. D&D player (14 years old) commits suicide by hanging, 1979, name withheld by parents’ request.
3. D&D player (17 years old) Michael Dempsey, Lynnwood, WA. suicide by gunshot wound to the head, 5/19/81. Witnesses saw him trying to summon up D&D demons just minutes before his death.
4. D&D player (? years old) Steve Loyacano, Castle Rock, CO., suicide by carbon monoxide poisoning, 10/14/82. Police report satanic writings and a suicide note liked the death to D&D.
5. D&D player (21 years old) Timothy Grice, Lafayette, CO., suicide by shotgun blast, 1/17/83. Detective reports noted, “D&D became a reality. He thought he was not constrained to this life, but could leave [it] and return because of the game.”
6. D&D player (18 years old) Harold T. Collins, Marion, OH., suicide by hanging, 4/29/83. Collins was noted to be “possessed” by D&D as if he were living the game.
7. D&D player (16 years old) Daniel Erwin, Lafayette, CO., murder by brother’s shotgun blast to head, 11/2/84 (right after Halloween). Death was apparently the result of a death pact as part of the game.
8. D&D player (12 years old) Steve Erwin (see above) suicide by gunshot, 11/2/84. Detective report: “No doubt D&D cost them their lives.”5
9. D&D player (no age given) Joseph Malin, Salt Lake City, UT., pled guilty to first degree murder 3/2/88 and was sentenced to life in prison. He killed a 13 years old girl while acting out the fantasy-role game. The girl had been raped, her throat cut, and she had been stabbed twice in the chest. Police said his “violent urges were fed by ‘extreme involvement in the fantasy role-playing game Dungeons and Dragons.'”6
10. D&D player (14 years old) Sean Sellers was convicted of killing his parents and a convenience store clerk in Greeley, Oklahoma (1/11/87). He is the youngest inmate of death row in the country as of this writing (22 now). His involvement in hard-core Satanism began with D&D, according to his own testimony. Praise the Lord, he is now a Born Again Christian!7
11. D&D player (14 years old) Tom Sullivan, Jr. got into Satanism and ended up stabbing his mother to death, arranging a ritual circle (from D&D) in the middle of the living room floor and lit a fire in its midst. Fortunately, his dad and little brother were awakened by a smoke detector; but by then, Tom, Jr. had slashed his wrists and throat with his Boy Scout knife and died in the snow in a neighbor’s yard.(1/19/88, Amarillo, TX.)8

Of course, just like everything else, some people (young or otherwise) will say, “Those people were just weird or losers to begin with. I’m too together to fall into stuff like that. It’s just a game!” Yeah, and an H-bomb is just a firecracker! Like the people who think they can play around with crack or pre-marital sex and not get burned by death, AIDS or pregnancy, the person who thinks they can mess with D&D without getting burnt is whistling in the dark. The evidence is definitely stacked against them! The game is too carefully crafted a trap for many people to elude.

Conclusions

Quoting Dr. Thomas Radecki MD, a psychiatrist at the University of Illinois School of Medicine: “The evidence in these cases is really quite impressive. There is no doubt in my mind that the game Dungeons and Dragons is causing young men to kill themselves and others. The game is one of non-stop combat and violence. It is clear to me that this game is desensitizing players to violence and also causing an increased tendency to violent behavior.”9

Thus, in my mind, and in the minds of most who have come out of this background as I have (occultism and Satanism); there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell. No Christian or sane, decent individual of whatever faith really should have anything to do with them.

Should a Christian play D&D?

Endnotes

1. Peter Leithart & George Grant, A Christian Response to Dungeons and Dragons, Dominion Press, Ft. Worth, TX. 1987, p.5.
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2. Anton Szandor LaVey, The Satanic Bible, Avon Books, 1969, p.135.
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3. Pat Pulling, quoted in File 18 Newsletter, 10/24/86, from CCIN, 222 N. Latah St. Boise, ID. 83706-2657, 208-336-9950.
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4. Leithart & Grant, op. cit., p.5.
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5. Statistics 2-8 courtesy of Yvonne Peterson, EXODUS S.A. Occult Awareness Program, P.O. Box 700293, San Antonio, TX. 78270; 1987, p.9.
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6. Salt Lake Tribune, 3/2/88.
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7. File 18 Newsletter, op. cit., 2/22/87. Since this article was originally written in 1989, it is now my belief that Sean Sellers was executed for his crimes and is now (thanks to the mercy of Jesus and Sean’s faith in Him) in heaven.
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8. cf. Amarillo Globe Times, 1/19/92
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9. Peterson, ibid.

 

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Death of a Gaming Shop

ORIGINALLY POSTED 23 DECEMBER 2010

Yes, this time it’s personal.  My local gaming shop- “Cascade Comics & Games” is closing and imploding into a flurry of 50% off sales and depressed gamers and comic nerds.  When I stopped by the shop yesterday, the owners brother was manning the counter looking dreary reading a comic book.  After spotting the “50% off Store Closing Sale”, I asked “Is this for real?”  He nodded solemnly.  After talking for a bit I perused what was left on the shelves, lots of great deals here… but I would rather have the gaming shop than these deals, hell- I would rather have the gaming shop than all the free gaming merchandise in the world.

Jack, the owner of Cascade Comics & Games has had his shop now for about 5+ years in North Bend, WA.  He found ways to stay afloat when other businesses would have closed.  It looks like the economic downturn coupled with recent personal life issues have finally caught up with Jack.  Sadly at the end of the December, the local game shop will be no more.

I started thinking about the reasons that businesses all over the US are failing and a few different concepts came to me.  The poor economic times that our government has blessed us with have wiped out so many small businesses I fear there will be little left by the time the double dip recession (depression) hits rock bottom.  Hard financial times also put a huge strain on marriages.  The #1 reason for divorce in the US are spouses arguing over financial issues, and with these hard times almost 90% of Americans are dealing with financial issues one way or another.  With divorce comes not only the division of assets, but income- thus destroying the local business in the mess.  My last reason is the advent of internet businesses; There are so many online stores where you can get insanely low prices, why would you ever go to a local shop and pay twice the price for their goods?

Internet stores have VERY little overhead and thus are able to mark many products so low that they make only a couple bucks off each sale.  If local shops try and compete they will lose so much money they might as well not be selling anything at all.  I’m not saying the internet is bad, it’s just shifted the way things are bought and sold to a different format where real local people have less interaction with their community.  The problem is gaming and comic book shops not only sell goods, but create a gathering place for nerds and geeks to come together to work on model scenery, play strategy games like magic the gathering, and role-playing games like D&D.  Without this local gathering place, nerds have no real way to meet and interact on a local and personal level.  Some may argue that the internet is a great way to meet people, but I beg to differ.  Have you ever tried to find gamers to play with online and met in person only to regret ever offering to host a session or join their session?  You are already obligated to spend an entire day with these people who maybe the most annoying group of people you have ever met in your life.  Maybe they like to complain all session long, or just joke around and don’t actually play, or perhaps their DM never gives detailed descriptions and just runs battle after battle.  The point is, if you had met at the gaming shop you would have had the opportunity to see them in action firsthand and make a decision accordingly on if you wanted to spend an eight to ten hour day with them and their friends.

On many occasions I was able to meet other gamers by playing a game of Magic with them or just talking about old school RPGs.  I was given the chance to get to know some of the members of my community.  I even had the chance to bring Jack and some of his friends on an excursion with my friend Todd Gamble to tour a hugely popular company that makes miniature games (and they don’t even give tours!)   Todd had worked with the owner at Wizards of the Coast, thus was able to make this happen- something that never would have occurred were it not for the gathering place Cascade Comics and Games!

Since we are already in great danger of becoming an online society where we rarely communicate face to face and instead rely on technology, the closing of a local gathering place just pounds another nail into the coffin which gets tossed in the ground amidst hundreds of others.  The camera pans out to show thousands, and then millions more where contained within each was a neighborly community of individuals who once gathered and shared their lives, in person with each other and vested in common goals, ambitions, and entertainment together for the sake of the enjoyment and sense of community it brought.

Try and remember this next time you visit a local business that is original, artistic, or unique- this isn’t Starbucks and supported by millions of other shops the world over, this is a local business and the lady behind the counter might be eating Top Ramen tonight for dinner so that you can enjoy her business.  (Heck, to run NERD TREK I spend over 100 hours each month and on average make 25-50 cents a day!)  Just remember that if you appreciate your local businesses, make the extra effort to get out, meet people there, and purchase something for a little more $, knowing that the money will go in the pockets of a fellow American, a fellow American who is your neighbor.

I don’t want to see another gaming shop close.

Please stop by Cascade Comics and Games before it closes at the end of December 2010 and purchase something to support Jack.  If you really want to help, please drop some extra money into the cup on the counter once titled “baby fund” that now reads “college fund” to help his cute little baby girl.

Here’s to Jack and all his years of hard work and dedication, you will be sorely missed by many and never forgotten for what you did here.  Viva Cascade Comics & Games!  You shall live on in Elysium.