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Wandering Wasteland: Scowl Carver

scowl carver (mutant)

Scowl Carver                           CR 12 XP 19,200 Male ashen human fighter 7/rogue 5 NE Medium humanoid (ashen, human) Init +10; Senses darkvision 60 ft., low-light vision; Perception +13 DEFENSE AC 21, touch 16, flat-footed 15 (+5 armor, +6 Dex) hp 80 (7d10+5d8+19) fast healing 5 Fort +7; Ref +14; Will +4; +2 vs. fear Defensive Abilities […]

Wandering Wasteland: Mutated Clans of the Fissure

the fissures scorched lands

The western portion of the Scorched Lands consists of a massive series of canyons, mesas, and plateaus collectively known as the Fissures. This confusing, uneven landscape is perfectly suited to the reclusive lifestyle led by the many mutant clans who inhabit the area. After surviving the Transgression these transformed savages eke out a living in […]

Wandering Wasteland: The Transgression (part 2)

the transgression snippet #2

[Continued from last week’s Trap Tuesday! —MM] During this daily period of intense heat, Fortitude saves against the environment need to be made by creatures involved in strenuous activities (such as combat) in an exposed area but are otherwise unnecessary. During the direct Transgression as temperatures rise to greater than 240° F (115° C), unprotected […]