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Statblock Sunday (Forsaken Frontier): Syfforack Zoi

Final-Revoker-C (Syfforack Zoi the lich)

Final-Revoker-C (Syfforack Zoi the lich)

Final-Revoker-C (Syfforack Zoi the lich) PNGA gaunt, skeletal figure with glaring red eyes dressed in sumptuous crimson robes.

Syfforack Zoi     CR 13
XP 25,600
Lich conjurer 12
NE Medium undead (augmented humanoid)
Init +3; Senses darkvision 60 ft.; Perception +25
Aura fear (60 ft. radius, DC 20)

DEFENSE
AC 25, touch 16, flat-footed 22 (+3 deflection, +3 Dex, +4 mage armor, +5 natural)
hp 90 (12d6+48)
Fort +8, Ref +7, Will +10
Defensive abilities channel resistance +4, contingent fire shield (see tactics), rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits

OFFENSE
Speed 30 ft.
Melee touch +7 (1d8+6 plus paralyzing touch)
Ranged acid dart +9 ranged touch (1d6+6)
Special Attacks acid dart (10/day)*, paralyzing touch (DC 20)
Arcane School Spell-Like Abilities (CL 12th; concentration +19)
At will—dimensional steps (360 ft./day),
Conjurer Spells Prepared (CL 12th; concentration +19)
6th—acid fog, disintegrate (DC 25), flesh to stone (DC 25), summon monster VI,
5th—cloudkill (DC 23), cone of cold (DC 23), waves of fatigue, summon monster V (2)
4th—bestow curse (DC 21), black tentacles, enervation (2), summon monster IV
3rd—fireball (DC 21), displacement, haste, stinking cloud (DC 21), vampiric touch
2nd—false life, ghoul touch (2), glitterdust (DC 20), levitate, spectral hand,
1st—grease (DC 19), mage armor, magic missile (2), ray of enfeeblement, shield
0—acid splash, detect magic, resistance, touch of fatigue (DC 17)
Opposition Schools enchantment, illusion

TACTICS
Before Combat Syfforack Zoi casts displacement, false life, levitation, and spectral hand. He keeps an active contingency set to cast fire shield when attacked in melee.
During Combat Syfforack Zoi is always willing to turn intruders into assets, open to negotiation with everyone. Those unwilling to accept his authority are subjected to waves of fatigue as he levitates out of reach, flooding the battlefield with summoned monsters (fiendish bison, large elementals, erinyes devil). Syfforack Zoi casts haste on his minions, continuing to use spells from range and targeting obvious spellcasters with flesh to stone and disintegrate. He delivers bestow curse upon warriors or rogues to cause them a 50% chance to take no action. Syfforack Zoi makes liberal use of his dimensional steps to keep his distance from combatants who can fly and focuses on flying and ranged attackers first.
Morale Syfforack Zoi flees via dimension door if reduced to 30 HP or less; he is not overly concerned with falling in battle, as he’ll reform near his phylactery (a portrait hidden in a lead-lined compartment in the dining hall of his ruined palace).

STATISTICS
Str 12, Dex 17, Con —, Int 24, Wis 14, Cha 19
Base Atk +6; CMB +7; CMD 23
Feats Augment Summoning, Craft Wondrous Item, Greater Spell Focus (transmutation), Spell Focus (conjuration, evocation, transmutation)
Skills Bluff +16, Craft (alchemy) +22, Knowledge (arcana, planes, history) +22, Linguistics +22, Perception +25, Sense Motive +25, Spellcraft +30, Stealth +26; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Celestial, Common, Draconic, Ignan, Infernal, Terran
SQ arcane bond, summoner’s charm (7 rounds)
Combat Gear dust of disappearance, headband of vast intelligence +2 [bluff], ring of protection +3 [arcane bond], robes and jewelry worth 1,500gp.

This malevolent lich rules the once-prosperous city of Valindar. Syfforack long reigned with an even hand, and his family brought him great joy; his decline came during his twilight years, when rivals sensed the king’s waning strength. He watched in dismay as his hold on the city slipped and he grew paranoid—desperation pushed him over the edge when an assassin nearly claimed the life of his only son. Binding a shadow demon in a bargain for his family’s safety, it seemed as if fate conspired against the king as new dangers emerged at every turn. Syfforack desperately forged fresh pacts and called upon new demons, damning himself by inches at a time while allowing evil entities to seep into his beloved home. The state of Valindar eroded, and Syfforack knew the demons would soon collect their due. To stave off his looming damnation, he turned to even darker measures to save his soul.
Syfforack bound his essence to his portrait of the royal family and became a lich and as the years wore on, Syfforack’s twisted mind saw this change as the salvation of his people. His dark magic spread undeath throughout the kingdom, and now even his wife and children live on as spectres roaming the empty halls of his dilapidated castle. The undead king, now taking on the surname of Zoi, keeps his demons on a desperate tether, marshaling the fiends against his enemies. Though Syfforack Zoi sees this state of affairs as a triumph, he knows in his cold, still heart that his victory is incomplete—only with the power of Salamangka can they be made safe.

Apotheosis
If Syfforack Zoi claims mastery over Salamangka, his body explodes in a violent eruption of arcane energy. His skull survives, encrusted in magnificent jewels that once graced his rings and robes. Syfforack becomes an awakened demilich. Further, the demonic pacts he forged break, leaving the demons bound subservient to his will with no claim to his soul.

skeleton-skeletal-wizard-mage-bruno_balixa

Izali Komandri     CR 10
XP 9,600
Forsaken lich sorcerer 9
CE Medium undead (augmented humanoid)
Init +2; Senses darkvision 60 ft.; Perception +9
Aura delusory aura (100 ft., -4 vs. fear)

DEFENSE
AC 21, touch 14, flat-footed 18 (+4 mage armor, +1 deflection, +2 Dex, +1 dodge, +3 natural)
hp 97 (9d6+63)
Fort +11, Ref +8, Will +9
Defensive Abilities channel resistance +4, soul shield, spell storm; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits; Resist acid 10, cold 10; SR 25

OFFENSE
Speed 30 ft.
Melee disembodied strike +6 touch (1d8+4 negative energy)
Ranged javelin +6 (1d6+2) or ray +7 (by spell)
Space 5 ft.; Reach 5 ft. (disembodied strike 10 ft.)
Special Attacks disembodied strike, soul lash (240 ft. line, 4d6 plus paralysis, Reflex DC 21 halves damage and negates paralysis)
Bloodline Spell-Like Abilities (CL 9th; concentration +16)
7/day—heavenly fire (1d4+4 divine energy)
Sorcerer Spells Known (CL 9th; concentration +16)
4th (4/day)—remove curse, wall of fire, fire shield
3rd (6/day)—fireball (DC 20), magic circle against evil, ray of exhaustion (DC 20), slow (DC 20)
2nd (6/day)—false life, mirror image, pyrotechnics (DC 19), resist energy, scorching ray
1st (6/day)—bless, burning hands (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), shield
0 (at will)—acid splash, bleed, detect magic, light, ghost sound (DC 17), read magic, resistance, touch of fatigue (DC 17)

STATISTICS
Str 14, Dex 14, Con —, Int 10, Wis 14, Cha 24
Base Atk +4; CMB 6; CMD 20
Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Mobility, Point-Blank Shot, Weapon Focus (ray)
Skills Diplomacy +8, Handle Animal +8, Heal +6, Knowledge (arcana) +10, Knowledge (religion) +1, Linguistics +1, Perception +9, Spellcraft +10, Survival +3
Languages Celestial, Common
SQ bloodline arcana (summoned creatures gain DR 4/evil), wings of heaven (9 minutes/day)
Combat Gear wand of scorching ray (CL 7th), 250 gp worth of scorched jewels and melted coins; Other Gear javelins (4), ring of protection +1

Izali was once a benevolent traveler who stumbled across the Forsaken Frontier, a misguided soul that sought to ease the endless strife before running afoul of Syfforack Zoi. Attempting to turn Izali into a lich, the undead king broke the poor wretch’s mind with hideous demonic torments in a disastrous process. Izali is no longer a creature infused with the righteous fire of the heavens, but a force of incendiary slaughter which Syfforack Zoi delights to let loose upon his enemies.

 

Syfforack Zoi’s forces include skeletons and zombies supported by wights and hordes of dretch. The dretch are often driven by more powerful individual demons such as nabassu and shadow demons.

DRETCH           CR 2
CE Large army of dretch
hp 22; ACR 4
DV 17 (27); OM +7 (ranged)
Tactics sniper support
Special darkvision, significant defense
Speed 1; Consumption 2
Commander: Syfforack Zoi; Charisma Modifier +7; Profession (soldier) 0 ranks

WIGHTS          CR 5
LE Large army of wights
hp 22; ACR 5
DV 17; OM +5
Tactics dirty fighters
Special create spawn, darkvision, energy drain, undead
Speed 2; Consumption 2
Commander: Syfforack Zoi; Charisma Modifier +7; Profession (soldier) 0 ranks

 

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[Submitted by Dan Dillon!]

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