When we last left the party, they were nearing the last step through the Underworld to reach a zwerc enclave believed to be the source of a special stone the P.R.A.N.K.S.T.E.R.S. are acquiring: Shlyappa. By befriending or slaughtering the minotaur rulers of the small subterranean realm at the entrance to the Amber Roads that lead to the sought after demiplane, the PCs can earn themselves an improved amber attenuator. With this navigation tool in hand the adventurers are unlikely to get lost on the final leg of the journey, but just before their arrival they are ambushed in a collapsing tunnel by mischievous, deadly schewerka!
There are certain things the PCs will quickly learn not to do while there and that, oddly, hats of some kind are practically a necessity (though the adventurers may have acquired one after the ambush). Besides the enforced taboos there are also indigenous creatures out along the border of this place; some are deceptive like the earthen mimic, and others familiar but obviously changed by the Amber Roads. More danger yet awaits the party as they travel through Shlyappa should they be about nefarity—the amber prison trap, the hat rack trap, and the sneezing bell haunt!
Explore some of what Shlyappa has to offer throughout the rest of Stealing Stones, and make sure to tune in tomorrow to see the first signs of the P.R.A.N.K.S.T.E.R.S. in this far flung place!
The Aventyr Bestiary Kickstarter!
WHY YOU NEED THIS:
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