XP 9,600 Female Klavek cleric (undead lord) 8/rogue 3 NE Medium humanoid (human) Init +2; Perception +14 DEFENSE AC 24, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural, +3 shield) hp 79 (11d8+30) Fort +8, Ref +7, Will +10 OFFENSE Speed 20 ft. Melee +1 dagger +8/+3 (1d4, Crit 19-20/x2) Ranged +1 keen light crossbow +11/+6 (1d6+1, Crit 17-20/x2, Range 80 ft.) Special Attacks channel energy 8/day (4d6 negative, Fort DC 17), sneak attack +2d6 Cleric Spells Prepared (CL 8th; concentration +11—defensive +17) 0th—bleed, detect magic, mending, virtue 1st—bane, command, deathwatch, doom, obscuring mist; cause fear 2nd—desecrate, silence (x2), spiritual weapon; ghoul touch 3rd—bestow curse, blindness/deafness x2, invisibility purge; animate dead 4th—freedom of movement, unholy blight; enervation Domain death Subdomain undeath STATISTICS Str 8, Dex 14, Con 12, Int 10, Wis 16, Cha 16 Base Atk +8; CMB +7; CMD 19 Feats Combat Casting, Extra Channel, Quick Channel, Rapid Reload (light crossbow), Selective Channeling, Toughness, Warrior Priest; Command Undead Skills Bluff +17, Diplomacy +9, Knowledge (religion) +11, Linguistics +5, Perception +14, Sense Motive +14, Spellcraft +14 Languages Abyssal, Common, Infernal, Klavek, Vikmordere SQ Aura, evasion, orisons, rogue talents (stand up), trapfinding, trap sense +1 Gear +1 breastplate, +1 heavy steel shield, amulet of natural armor +1, ring of protection +1 SPECIAL ABILITIES Corpse Companion (Su) Countess Darah has a corpse companion that automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it. Death’s Kiss (Su) Countess Darah can cause a creature to take on some of the traits of the undead with a melee touch attack 6 times per day. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy for 4 rounds. It does not apply to the Turn Undead or Command Undead feats. Death’s Embrace (Ex) Countess Darah can heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, she heals hit points just like undead in the area. TACTICS Countess Veresovich channels energy twice in the first round her opponents are in range (four uses across two move actions), sparing Count Krev or her two nearest acolytes. She then casts silence on a crossbow bolt and fires it at the square the party’s spellcaster is located in (no attack roll is required). If the spellcaster continues to prove a threat, she has another silence prepared to repeat the maneuver.
Countess Veresovich's Corpse Companion CR 4
XP 1,200 Kraujas, Exsanguined Slave [gnarledjujuzombie] NE Large humanoid (undead, orc) fighter 2 Init +5; Senses darkvision 60 ft.; Perception +2 DEFENSE AC 31, touch 11, flat-footed 29 (+10 armor, +1 Dex, +1 dodge, +6 natural, +4 shield, -1 size) hp 15 (2d8+6) Fort +4, Ref +1, Will +0 Defensive Abilities channel resistance +4; DR 5/magic and slashing; Immune cold, electricity, magic missile; Resist fire 10 OFFENSE Speed 15 ft. Melee slam +9 (1d8+12) or +1 scimitar +10 (1d8+9, Crit 18-20/x2) STATISTICS Str 26, Dex 13, Con —, Int 8, Wis 10, Cha 12 Base Atk +2; CMB +9; CMD 21 Feats Cleave, Dodge, Power Attack; Improved Initiative, Toughness Skills Climb +16, Perception +2; Racial Modifiers +8 Climb Languages — SQ ferocity*, light sensitivity, permanent enlarge person (CL 14th) *While within the mansion, Kraujas retains his form past 0 HP, and treats his Charisma score as his Constitution score for the purposes of the ferocity special quality (treat these as temporary hit points; when diminished, Kraujas is destroyed). Gear +1 full plate, +2 heavy steel shield, +1 scimitar TACTICS Countess Veresovich’s prized corpse companion is a tank; he wades into battle as an impassable force and charges at the first target he sees not wearing armor.
Darah Veresovich is a calculating and cold negotiator, both obsessed with preserving her youth and expanding her power. She is a skillful diplomat and even more talented liar—her true intentions only seem suspicious to a very astute few. The elite of Mohkba see her as an influential trader and curator of exotic lore, but in the shadows she is best known as the leader of the Cultus Sangineus.
The secret cabal is a sect devoted to two things: achieving immortality through free-willed vampirism and seeing the return of a patron that has given Countess Veresovich guidance, the Exsanguinator. Darah has carefully orchestrated events over the course of years to prepare the most impressive sacrifice for her lord and while it may seem that events have spun out of her control, it is a rare thing for the cult leader not to anticipate every contingency.
Once her trap has been set, Countess Veresovich retreats from the Sanguine Ball to enact a retinue of rituals in the prepared chambers beneath her manor.