Blog

Trap Tuesday (Destiny Derailed): Sinkholes

1280px-Sinkhole-col-tn3Sinkholes - CR 7-11

The ice below you cracks and the ground opens up, creating a gaping hole in the ground.

Type: mechanical; Perception DC 24; Disable Device 34

Trigger location; Reset None

Effect

The ice cracks and collapses into the ground. Sinkhole (DC 27 Reflex Save or fall 10d10 feet, taking 1d6 damage per 10 feet fallen. Climbing out requires a DC 25 Climb check); multiple targets (all targets within 30 ft.)

The rate of sinkholes has increased recently due to rapid construction, and mining and drilling for water. Sometimes when a sinkhole opens up, it exposes buried demons which have been frozen in the ice for thousands of years—monsters which may waken. [Tomorrow's blog covers the role that buried demons play in present day Pradjna, as well as some of the background and lore associated with them. -RT]

bannerCheck out the Snow White Kickstarter—funded, blowing through stretch goals, and nearly finished!

%d bloggers like this: