For 4 Characters of Level 1
Many centuries ago, the quasit known as Viletongue was summoned from the Abyss to assist his summoner in attaining magical knowledge beyond his understanding. Deliberately tricked by Viletongue, the magic failed his master at a key moment; he was immolated on the spot. Now free to pursue his own goals outside of the Abyss, Viletongue immediately began corrupting other greedy souls, tempting them into perversion and damnation. Finally identified as the creaturebehind the corruption of several well-considered magelingsand apprentices, the velvety-tongued quasit was eventuallycaptured and imprisoned in this hidden complex by agroup of ascetic clerics known as The Custodians.Over the next five decades, Viletongue took great delight in attempting to corrupt the clerics into turning on each other (whilst secretly hoping that one may release him). Finally, hemanaged to break the mind of one of the Custodians withhoneyed words, convincing him to murder the remainingmembers of his order before taking his own life.Never freed, Viletongue waited and plotted in the gloom, until a war party of goblins stumbled upon this complex. Taking shelter with their goblin dogs in this miserable complex,Viletongue delighted in his new company and has begun to whisper suggestions to Grom Hellscream, the leader of the war party. Implanting ideas into Grom’s limited imagination,the warparty has already had a number of local successes,and his reputation is rising. As such, he and his warparty nowwarrant a bounty for their elimination or dispersal – enoughfor local adventurers to seek them out.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
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(verified owner) – February 2, 2016
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Situated amidst a barrow thought to be curse, the quasit Viletongue has had a good run – what demon doesn’t delight in driving mortal priests mad and have them kill one another? Alack and alas, today, he is still imprisoned, though he has found new ears to whisper in – those of goblins. Bilemaw the Impaler and his warparty, complete with goblin dogs, has since moved in and followed the quasit. The PCs, sent to eradicate the goblins, may actually do the crafty outsider a favor by re-consecrating a desecrated shrine that ironically makes it harder for the demon to escape. So yeah, the PCs may unintentionally unleash a pretty nasty beast…
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
I wasn’t looking forward to Jonathan Ely’s Goblin Warrens, mainly due to hating the exceedingly generic hobgoblin lair. With an interesting shape and set-up, traps thrown in the mix and a background story as well as things to do beyond “kill everything”, this one is a proof of an author who is coming into his game – seeing how limited the space allotted is, I was pretty impressed by the level of detail provided and implied and firmly believe that a capable GM can make this warren rather memorable, in spite of the classic themes. Now, sure, this does not reinvent the wheel, but is has fun ideas and deserves a rating as a good mini-dungeon, scoring a final verdict of 4 stars.
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