A Mini-Dungeon adventure for four to five PCs of level 4
While traveling deep in the forest the adventurers happen upon a violent feud between two tribes of sprites vying to add a sacred grove to their own territory. While such disputes among the fey are not uncommon, it is rare for these hostilities to escalate into warfare.
Coilltean Grove is tended by a dryad caretaker named Flùràlainn. She has unsuccessfully tried to negotiate a truce between the Briarvine and Thornbranch sprite tribes – even offering to evenly divide her home between them if it would stop the war. When diplomacy failed she resorted to using force to dissuade them from their actions which prompted the sprites to set her most beloved tree ablaze.
5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
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Justin Andrew Mason
– August 17, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
While travelling inside a large forest, the PCs happen upon a sight most peculiar – Coilltean Grove. While this grove of the dryad Flùràlainn would be a most intriguing find in the dullest of times, right now, it is the place of a rarely seen phenomena: The tree is ablaze, the dryad in panic – and beyond that, two tribes of sprites are engaging in all-out warfare, fighting with uncharacteristic ferocity. In order to quell the bloodshed among the fey, the PCs will have to help the dryad, deduce the culprit and source beyond the apparent insanity of the fey and put an end to said threat, for an all out great encounter/module. Kudos, btw.: Kyle Crider went all out in this conversion, with tactics for the BBEG!
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos! The map of this one deserves special mention – it is surprisingly high-quality and evocative for the format – though GMs should not show it to the players, since the map contains a SPOILER pertaining what’s going on.
Justin Andrew Mason’s mini-dungeon here is simply awesome – beyond the obvious roleplaying potential for roleplaying and the unique, cool backdrop of what happens here, the mini-dungeon can have intriguing repercussions indeed. The set-up is intriguing, the map great – there is simply not much beyond nitpickery to complain about. Kyle Crider has managed to convert it really well to 5E, losing nothing of its appeal – though, to nitpick, massive penalties or bonuses to Charisma (Persuasion) when interacting with sprites in the aftermath of the module feel a bit un-5e-y o me, but that is a purely aesthetic complaint.
This is a great use of the format and well worth a final verdict of 5 stars.
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5th Edition, Fantasy Grounds
5th Edition, Mini-Dungeons