Shadow Bomb Trap CR 10
Type magic; Perception DC 34; Disable Device DC 34
Trigger proximity; Reset none
Effect target’s equipment gains the broken condition for 1d4 + 1 hours (DC 27 Fortitude save negates); multiple targets (all targets within 60-ft.-radius of a shadow bomb trap)
The P.R.A.N.K.S.T.E.R.S. have engineered an explosive contraption from the darkness of the Shadow Plane: shadow bomb traps. When the PCs encounter the shadow bomb trap it explodes in a burst of dark miasma that pervades everything within 60 ft., causing objects to suddenly take on a decayed condition—including the adventurers’ gear! Once a shadow bomb trap is triggered the P.R.A.N.K.S.T.E.R.S. like to follow up with an ambush either led by its agents or via an aggressive creature.
[Submitted by Rory Toma!]