SCHEWERKA CR 7
CN Medium magical beast (earth)
Init +5; Senses tremorsense 120 ft.; Perception +8
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 60 (8d10+16)
Fort +6, Ref +8, Will +2
DR 10/—; Immune fire
Speed 80 ft., burrow 40 ft., earth glide
Melee bite +13 (2d6+5), 2 claws +11 (1d6+2), tail slap +11 (1d8+2)
Space 10 ft.; Reach 10 ft.
Before Combat The schewerka is usually dozing off in a warm area; when its territory is trespassed the creature seeks out intruders, waiting to see if they move on.
During Combat The schewerka challenges the most heavily armored foe, trying to sunder the armor from the creature; if it does not succeed in 3 rounds, the schewerka gets bored and either leaves or kills the foe depending on how much damage its opponent has dealt.
Morale After 3 round if the schewerka has more than 23 hp it leaves from boredom, but if below 23 hp it stays and fights to the death over its pride.
Str 21, Dex 19, Con 15, Int 12, Wis 10, Cha 4
Base Atk +8; CMB +13 (+15 to sunder); CMD 28 (32 vs. trip)
Feats Improved Natural Armor, Improved Natural Attack (bite), Improved Sunder, Multiattack, Power attack
Skills Climb +13, Perception +8, Stealth +9 (+29 in earth), Swim +8; Racial Modifiers +20 Stealth in earth
This sleek monster covets warm patches of sun, warming up its cold metal plates. If no sun is present the creature baths in vents of lava or in the areas of the Amber Road it finds pleasantly toasty.
Medium beast, chaotic neutral
AC 17 (4 natural)
Hit Points 39 (6d8+12)
Speed 60 ft., burrow 30 ft. (earth glide)
STR 18 (+4), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 10 (+0), CHA 4 (-3)
Damage Resistances bludgeoning, piercing, and slashing
Senses tremorsense 100 ft., passive Perception 15
Challenge 3 (700 XP)
Armorbreaker. The schewerka deals double damage on attacks against armor.
Earthwalk. The schewerka can use its burrow speed to travel through stone.
Multiattack. The schewerka make makes five attacks: one with its bite, two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +6 to hit, one target.
Hit: 8 (1d8+4) slashing damage.
Claws. Melee Weapon Attack: +6 to hit, one target.
Hit: 6 (1d6+4) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, one target.
Hit: 6 (1d6+4) bludgeoning damage.
[Submitted by Tim Snow! Art by Sara Shijo!]