
The disruption of magic has caused spots of “wild magic” to spontaneously appear in the desert. While the party travels among the sands, they encounter such a spot of wild magic.
Sand Blast Trap (CR 3)
The sand shifts along these wind swept dunes. |
Type: magical; Perception DC 27; Disable Device 27 Trigger location; Reset None |
Effect |
A strong blast of wind stirs up the sand, strong enough to score flesh. Sand Blast (1d6 damage and be knocked prone and blinded for 1 round, sliding 5′ to 20′ down sand dune, DC 19 Reflex Save negates); multiple targets (all targets in 20′ cone) |
In addition, such sand blasts add +10 to the DC of any tracking checks, and +2 to the DC of any navigation style checks, due to the changing landscape.
Like this trap? If so, there are more to be seen on the Snow White Kickstarter from Adventureaweek.com coming soon!