Blog

Statblock Sunday (Lands of Ludolog): Rolling Crab

rolling crabRolling Crab      CR 7
XP 3,200
NE Small magical beast
Init +8; Senses darkvision 120 ft., low-light vision; Perception +10
DEFENSE
AC 24, touch 16, flat-footed 19 (+4 Dex, +1 dodge, +8 natural, +1 size)
hp 65 (10d10+10); fast healing 4
Fort +8, Ref +11, Will +5
Defensive Abilities evasion; DR 2/—; Immune mind-affecting effects
Weaknesses pound special attacks
OFFENSE
Speed 40 ft.
Melee 2 claws +14 (1d6+4)
Special Attacks blood rage, rapid roll (6d6+8)
TACTICS
During Combat Rolling crabs prefer to pulverize and instantly kill their prey using Vital Strike with rapid roll.
Morale Fearless and quite dull, rolling crabs fight until the very end.
STATISTICS
Str 18, Dex 18, Con 13, Int 6, Wis 15, Cha 9
Base Atk +10; CMB +13; CMD 28 (40 vs. trip)
Feats Dodge, Improved Initiative, Improved Natural Weapon (claws), Mobility, Vital Strike
Skills Acrobatics +12, Perception +10
Languages
ECOLOGY
Environment Ludolog (the 2-Bit Dimension)
Organization solitary, pair, or slurry (4-14)
Treasure incidental
SPECIAL ABILITIES
Rapid Roll (Ex) A rolling crab can tuck its body inward to become surprisingly spherical ball of pain as a full-round attack action. The rolling crab leaps swiftly at a target within 80 feet, curling itself inward before striking to deal 6d6 + 8 points of damage (gaining twice it’s Strength bonus to the damage roll).

%d bloggers like this: