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Weird Wednesday (Banlan Backlash!): Revenge of Ingan

Revenge of Ingan     CR 11
XP 12,800
N Persistent haunt (tunnels inside a 40 ft.-radius of Ingan’s grave)
Caster Level 11th
Notice Perception DC 25 (to hear the lamentations of Ingan)
hp 49; Weakness tricked by hide from undead and Stealth; Trigger proximity; Reset 1 hour
SpiritEffect When the revenge of Ingan is triggered, the ethereal form of the druid’s spirit appears and touches the nearest living creature (Fly 50 ft. [perfect], melee touch +13), forcing them to make a DC 22 Fortitude save. On a failure, touched creatures take 150 points of damage (only 3d6+15 on a success). Any creature killed this way is immediately reincarnated (as the spell) and is never troubled by Ingan’s revenge again.

Destruction The druid’s spirit is so vengeful that it remains tethered to the catacombs of Nyamo until its thirst for justice is sated—only the living blood of a High Mage of Timeaus can quench its desire.

Adventure Hook Ingan’s Abattoir is haunted by the restless spirit of a long dead druid, one of first naturalist spellcasters felled by the High Mages of Timeaus. Though many might not know it, the beginning of the Banlan Brotherhood is related to the druid’s spirit, and it recognizes their symbol. Any creature bearing a symbol of the Banlan Brotherhood is immune to the effects of the revenge of Ingan; something a keen PC might realize with a DC 15 Knowledge (History) and DC 13 Intelligence check.

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