Weird Wednesday (Destiny Derailed): Curse of the Revenants

The army of hellion revenants that were released as a result of the blast at Demon Pass have made their way to Steamtown. Using their inanimate possession special ability the vile wraiths begin to possess and curse random items throughout the city.

133-Chained-library-at-Wimborne-Minster-1709x1021Once per day a hellion revenant can possess an inanimate object within 10 feet as a full-round action. Once an item is possessed it becomes a cursed item and radiates a 10-wide unnatural aura. To determine the effects of the curse bestowed upon an item due to possession by a hellion revenant see the Revenant Curse Chart below.

An item remains cursed until the revenant chooses to leave it (requiring a full-round action), the item is completely destroyed, or the effect is removed with remove curse (DC 15). When the curse effect is removed, the hellion revenant reassumes its incorporeal form, is stunned for 1d4 rounds, and then attempts to flee until it can find another item to possess.

Revenant Curse Chart
1d100   Curse Results
1-5         Functions normally; 10% chance of breaking each time used
6-10       Functions normally; 25% chance of breaking each time used
11-15       Functions normally; 50% chance of breaking each time used
16-20      Functions normally; 75% chance of breaking each time used
21-25      10% chance it inexplicably bursts into flames (1d6 fire; item unharmed)
26-30      25% chance it inexplicably bursts into flames (1d6 fire; item unharmed)
31-35      50% chance it inexplicably bursts into flames (1d6 fire; item unharmed)
36-40     Malfunctions 10% of the time (malfunction dependent upon item type)
41-45      Malfunctions 25% of the time (malfunction dependent upon item type)
46-50     Malfunctions 50% of the time (malfunction dependent upon item type)
51-55      Malfunctions 75% of the time (malfunction dependent upon item type)
56-60     Malfunctions 90% of the time (malfunction dependent upon item type)
61-65      Catastrophic malfunction upon next use. 25% chance of it breaking
66-70     Catastrophic Malfunction upon next use. 50% chance of it breaking
71-75      Catastrophic Malfunction upon next use. 75% chance of it breaking
76-80     Catastrophic Malfunction upon next use. 90% chance of it breaking
81-85      25% chance of it exploding upon next use (1d4 force; item destroyed)
86-90     50% chance of it exploding upon next use (1d4 force; item destroyed)
91-95      75% chance of it exploding upon next use (1d4 force; item destroyed)
96-100    Item explodes upon next use (3d4 force; item destroyed)

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