Aura faint transmutation; CL 4th
Slot none; Price 14,800 gp; Weight —
Though this long sewing needle is unremarkable upon first glance, when looking more closely you can see a blue aura emanating from the sharpened bit of metal.
This +1 dart has a range increment of 30 feet. When using a piercing needle to make an attack roll, its wielder can make a Sleight of Hand check first (opposed by a Perception check made by the target); on a success, the piercing needle only deals 1 point of piercing damage but the attack is completely unnoticed.
In the hands of a Miniscule or Infinitesimal creature, a piercing needle instead acts as a +3 lance that deals 1d6 damage piercing damage on a successful hit; on a critical hit, the piercing needle increases its critical multiplier by +1.
Requirements Craft Magic Arms & Armor, a dozen sewing needles, lead blades; Cost 7,400 gp
[For more information on Minuscule and Infinitesimal creatures and some insight on the mechanics of the piercing needle, tune in for this Meta Thursday! —MM]