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Pickpocket Grass (CR 6)

This patch of the meadow is filled with tall, dry grass.

Type: magical; Perception DC 30; Disable Device 30

Trigger location; Reset None


When walking through the grass, there is a 20% chance each round that the grass wraps itself around a PC’s item and steals it. It targets items that are carried and not held, like potions, coins, tools, wands, etc. When the grass attempts to pickpocket, it can be spotted with an opposed Perception check vs. Sleight of Hand at +14. Making this Perception check grants the PC a +10 circumstance bonus to the DC 25 Reflex save to avoid being pick pocketed. If the Perception check is failed by 5 or more, the Reflex save to avoid being pick pocketed automatically fails and the PC notices the theft after 1d4 rounds. If the Perception check is failed by 10 or more, the PC does not notice the theft at all.

Stolen items will appear and can be recovered in this Saturday’s Sidequest: Shotgun Wedding!

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