PepfralconPepfralcon    CR 9
XP 6, 400
N Medium magical beast
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +8
AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural armor)
hp 110 (13d10+39), fast healing 1
Fort +9, Ref +13, Will +6
Immune fire
Weakness cold
Speed 10 ft., fly 70 ft. (perfect); hovering inferno
Melee beak +19/+14/+9 (1d8+3 plus 1d6 fire, Crit 19-20/x2+1d10 fire)
Ranged flaming feathers +19/+14/+9 (1d8+2 fire, Range 20 ft.)
Special Attacks flaming feathers (ranged touch, 1d8 fire; Reflex DC 18 or catch on fire), hovering firestorm (30-ft. radius, 6d6+12 fire, Reflex DC 18 halves)
Str 15, Dex 23, Con 15, Int 5, Wis 14, Cha 11
Base Atk +12; CMB +14; CMD 31 (cannot be tripped)
Feats Dodge, Flyby Attack, Hover, Improved Critical (bite), Improved Natural Weapon (bite), Toughness, Weapon Finesse
Skills Fly +19, Perception +8 (+14 visual), Stealth +13, Survival +8; Racial Modifiers +6 Perception (visual only)
Fiery Flurry (Ex) Any natural attacks made by a pepfralcon deal +1d6 fire damage as its plumage scatters with each violent movement. Any creature that strikes a pepfralcon with a natural weapon or without a melee weapon that grants reach takes 1d6 fire damage as the shed feathers whip at their limbs in response. These feathers never ignite flammable materials.
Flaming Feathers (Ex) The pepfralcon can fling it’s fiery plumage at enemies within 20 feet (any farther and the quills are consumed in the flames. On a successful ranged touch attack, targets take 1d8+2 fire damage and make a DC 18 Reflex save or catch on fire.
Hovering Firestorm (Ex) As a full-round action, a pepfralcon can create a miniature tempest centered around the square they occupy. This maneuver provokes attacks of opportunity. The pepfralcon spins wildly and swiftly whips out feathers that turn a 30-foot radius into a tempest of flames that deal 6d6+12 fire damage (Reflex DC 18 halves). Any flammable objects in the area catch fire (attended objects receive a DC 15 Reflex save).
Hovering Inferno (Ex) Any round in which a pepfralcon does not take a full movement, any squares adjacent to their path of movement (including squares they briefly occupy) are filled with its scorching plumage as the bird sheds fiery feathers everywhere it goes. Creatures in any of these squares make a DC 18 Reflex save or take 1d6+2 fire damage (success negates). Normally these feathers burn out before igniting materials, but as a swift action the pepfralcon can intensify its feathers’ heat to ignite flammable materials.

The pepfralcon is a swift, dangerous, and powerful predator of the skies. It uses its powerful flames to scorch opponents, attempting to scatter enemies with a hovering firestorm before attacking any individual that it thinks to be a threat. While not particularly smart, they are well trained and can memorize a certain number of commands (generally three or four) to follow in a battle, specifying up to three targets explained to them beforehand by their minders.

These unlikely avians are fastidiously bred and raised by P.R.A.N.K.S.T.E.R.S. as a means to control rampant biddlywink populations (their natural prey). Only the enigmatic members of that mysterious group understand the complex mating and birthing habits of the scorching predators or where they are indigenous to, secrets they protect with their lives. Pepfralcons instinctively recognize the organization’s symbol after centuries of incessant imprinting and are rarely found without one of the perplexing agents nearby.

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