P.R.A.N.K.S.T.E.R. THUG CR 2
Half-orc slayer 3
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 30 (3d10+9)
Fort +5, Ref +4, Will +0
Defensive Abilities orc ferocity
Speed 30 ft.
Melee mwk kukri +10 or +8/+8 (1d4+3, Crit 18-20/x2)
Ranged dagger +7 (1d4+3, Crit 19-20/x2, Range 20 ft.)
Special Attacks sneak attack +1d6, studied target +1
Before Combat The P.R.A.N.K.S.T.E.R. Thugs gradually move to surround the doorways leading into and out of the room the party is in. If possible, each chooses a different studied target.
During Combat Using flanking, P.R.A.N.K.S.T.E.R. Thugs cut opponents down with critical hits from their kukri, sneak attack damage, and the studied target class ability.
Morale When reduced to 5 hp or less, a P.R.A.N.K.S.T.E.R. Thug briefly retreats to drink their potion of cure moderate wounds, returning to the fight as soon as possible. The second time they are damaged this severaly, a P.R.A.N.K.S.T.E.R. Thug leaps into the water, swimming as far away while submerged as their lungs allow before activating their inflating gauntlets.
Str 16, Dex 13, Con 15, Int 10, Wis 8, Cha 12
Base Atk +3; CMB +6; CMD 17
Feats Double Slice, Power Attack, Two-Weapon Fighting
Skills Acrobatics +7, Bluff +7, Climb +7, Intimidate +3, Perception +5, Sense Motive +5, Stealth +7, Survival +3,Swim +7; Racial Modifiers +2 Intimidate
Languages Klavek, Orc
SQ slayer talent (ranger combat style [Two-Weapon Fighting], track
Gear potion of cure moderate wounds; Other Gear inflating gauntlets [tomorrow’s Magic Item Monday! –MM], mwk breastplate, mwk kukri (2), daggers (5), 42 gold
Use the “Spy” entry from the Monster Manual but grant each P.R.A.N.K.S.T.E.R. Thug half-orc racial traits (darkvision 60 ft., Relentless Endurance, and Savage Attacks) as well as a potion of healing.