The ongoing smuggling operations conducted by the Banlan Brotherhood has left the Order of the Staff with an air of disdain. Weary of these brigands, the Order has hired the PCs—at a high price in apology for their duplicitous gift the week before—to lead an investigation into the secretive catacombs beneath the city and to uncover the Brotherhood’s plot. An unknown informant has divulged the location of a secret entrance near the wharf that leads the party into the catacombs beneath Pearl Way and Reed Road.
A narrow and winding staircase spans one hundred feet into the darkness, its stone steps slick with the growth of algae forces the PCs to make a DC 10 Dexterity check every 10 feet or slip and fall down the steps taking 1d6 points of damage for every 10 feet traversed this way. Colliding with another party member inflicts an additional 1d6 points of damage and immediately causes that character to slip and fall down the steps as well should they fail a DC 14 Reflex save. At the bottom of the staircase the party finds a deep tunnel leading into the sunken grotto, a massive underwater chamber with several caverns leading out into the open ocean.
This is quite possibly the route the Banlan Brotherhood has been using to smuggle into Nyamo. There is no source of air in the grotto, so the party needs to take appropriate measures if they wish to proceed. When the PCs venture into the grotto they attract the attention of Keun-Tal [Tomorrow’s Statblock Sunday -JK].
Keun-Tal stalks his quarry through the grotto while maintaining his distance to see what the PCs are up to. Eventually, the party comes across the revenant bomb, a volatile magical weapon devised by the Banlan Brotherhood to devastate the government’s supply of alligotonium. Due to the adventurers’ inexperience handling such a device and the revenant bomb’s instability, any attempts to otherwise handle or move it results in detonation. In addition to the device’s regular effects, the explosion results in an underwater shock wave that extends in a 80-ft. radius, making all living creatures confused for 1d4 rounds (DC 18 Will save negates).
After 1d4 rounds Keun-Tal accompanied by numerous sharks will charge in to attack the party, ultimately setting off the device.
Submitted by Jeremy Kleve!