Looming before you is a massive spine-tailed horror, vaguely serpentine in shape. A nest of lashing tentacles replaces the monster’s head, accompanied by massive horns, a tiny circular maw and one terrible eye in its chest.
Planar Pariah CR 18
NE Huge outsider (evil, native)
Init +6; Senses darkvision 60ft, low-light vision, True Seeing; Perception +24,
Aura Mark of the Pariah (100 ft., bars teleporting magic – see below)
—– Defense —–
AC 33, touch 10, flat-footed 31 (+2 Dex, +23 Natural, -2 Size)
hp 279 (18d10+180); Regeneration 10 (electrical or any aligned)
Fort +16, Ref +15, Will +16
DR 20/any aligned weapon; Immune poison; Resist Acid 20, Cold 20, Fire 20, Sonic 20; SR 32
Weaknesses Electrical Vulnerability, Fear of the Heavens, Divine Retribution
—– Offense —–
Speed 40 ft.
Melee 2 gores +24 (2d6+8), sting +24 (2d4+8+4d6 acid), 2 tentacles +22 (1d8+4 plus grab) 2 tentacle bites +22 (1d6+4 plus Narcotic Injection)
Ranged Noxious Spit +19 (see below)
Space 15 ft.; Reach 15 ft.
Special Attacks Gaze of Terror, Narcotic Injection, Noxious Spit
Spell-Like Abilities (CL 18th, Concentration +21)
1/day (empowered) disintegrate (DC 23)
—– Statistics —–
Str 27, Dex 15, Con 31, Int 16, Wis 16, Cha 16
Base Atk +18; CMB +28; CMD 40 (can’t be tripped)
Feats Combat Reflexes, Eldritch Claws, Empower Spell-Like Ability: disintegrate, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focus: Stealth
Skills Bluff +24, Knowledge (Arcana) +24, Knowledge (History) +24, Knowledge (Planes) +24, Knowledge (Religion) +24, Perception +24, Sense Motive +24, Spellcraft +24, Stealth +21
Languages Common, Celestial, Abyssal, Infernal
—– Ecology —–
Environment any prime material plane
Treasure double standard
—– Special Abilities —–
Acid Injection (Ex) The barbed stingers on a Planar Pariah’s tail contain an insidious dose of powerful acid that is injected directly into an opponent’s body whenever its attack inflicts damage, dealing 4d6 acid damage.
Divine Retribution (Ex) Whatever wrong Planar Pariahs once committed has set the powers of the planes against them; all non-native outsiders receive a +1 to attack and damage rolls against a Planar Pariah and spells cast by divine spellcasters ignore half of the creature’s SR (additionally, they treat the Planar Pariah’s elemental resistances as if they were all 5 rather than 20.)
Fear of the Heavens (Ex) All Planar Pariahs have a deep unshakable fear and hatred for the gods, whom they believe hunt them with lightning. If exposed to the thunder, electrical damage, or the presence of a thunder storm, a Planar Pariah must make a Will save (DC 25) or become shaken for 1d6 rounds. If reduced to half its total hit points or less by electrical damage, it must make a second saving throw or become frightened for 1d4 rounds; any natural lightning strike causes the Planar Pariah to become panicked on a failed saving throw for 1d3 rounds.
Narcotic Injection (Ex) The tiny fanged tentacles a Planar Pariah possesses have a vile purpose; they secrete a mind numbing narcotic. Outside of combat this is used to pacify their “worshipers” and as a gift to those few exceptional individuals that please them; in combat the blissful stupor can render a foe helpless.
Type Drug (Injury), Addiction: Severe, Fortitude DC 29, Effects: Euphoric Bliss +1d2 Cha, -5 to attack and skill checks for 1 minute, Damage:1d6 Wisdom, 1d6 Intelligence
Noxious Spit (Ex) As a swift action, a Planar Pariah may belch forth a blob of noxious acid from the tiny circular maw atop their head as a ranged touch attack against a target within 60 feet that deals 1d8 acid damage on a successful hit. Any creature struck by this attack must make a Fortitude save against poison (DC 29) or become sickened by the smell for 1d6 rounds (a successful save negates this effect.)
The Planar Pariahs are a race of strange beings forgotten by most of reality. In time immemorial they committed a slight long lost to history’s decay but offensive enough to merit a response from the gods and the very planes themselves. They now aim to depose the divine, severing worlds from their planar connections to gain freedom from divine wrath and ascend to greater power in the process. The tiny handful of these creatures that live across the prime material worlds plot and scheme against the very cosmos to this ignoble end.
Planar Pariahs seek out groups that will worship them as gods; lizardfolk, serpentfolk, kobolds and isolated human tribes are popular targets but anyone who can be manipulated is fair game. They possess a distinct hatred of Couatls, often vilifying the feathered serpents and commanding their faithful to slay them whenever possible.
Planar Pariah by Chris Crowe
Art by Nicholas Cloister
3 thoughts on “New Monster: Planar Pariah”
Oh, this is great!!! I am sooooo using this monster for a major group of opponents in an ongoing campaign!
Some information got lost in translation. This has been updated and there’s still one final update on the way courtesy of Chris Crowe!
I knew this guy was gonna be high CR, ha ha ha, great work Chris 😀