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Weird Wednesday (Banlan Backlash!): Motive Resistor

Motive Resistor

Aura moderate necromancy; CL 7th
Slot none; Weight 2 lbs.

motive resistorDESCRIPTION
This large, bronze scarab glows brightly from within, thrumming rhythmically as if it were alive.

Unlike the fully charged motive capacitor it resembles, the light in a motive resistor comes from a malevolent energy eager to drink up any life it can. Affixing it to a living target requires a melee touch attack, at which point it immediately activates.
When activated the motive resistor immediately drives needles deep into the target creature, doing 1d6 points of piercing damage (that ignores damage reduction) and draining the creature’s life essence. Each round a motive resistor is affixed to a creature, the creature must make a DC 18 Fortitude save or gain 1 negative level and take 1 point of Constitution damage. Forcibly removing a motive resistor is a standard action that requires a DC 14 Strength check; failure on this check deals 2d6 damage to the creature it is affixed to.
For 24 hours after its curse has been activated, any creature handling the motive resistor must make a DC 14 Fortitude save every minute or gain 1 negative level.

Magic Items motive resistor


[Submitted by Michael McCarthy!]

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