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Gel of the Miraculous Jig

Drow Male AlchemistGel of the Miraculous Jig

Aura strong enchantment; CL16th

Slot none; Price 20,000 gp; Weight 1 lb.


This inexplicable gel comes in a nondescript can made of thin metal or capped flask, typically with a small compartment containing a detachable brush (although 30%, found gel of the miraculous jig has no such compartment). The gel is odorless, tasteless, and colorless.

When a creature makes contact with a surface coated by gel of the miraculous jig (the seat of a chair, inside of a helmet, or comparably sized 1 ft. x 1 ft. area), they must make a Will save (DC 21); on a success, the creature is compelled to dance regardless of whether or not there is any music (as though a compliant suggestion was made) provided the setting is appropriate (such as a tavern or mead hall, as opposed to the middle of a battle or somber funeral service), for 2d6 rounds. On a failure, they are subjected to the effects of an irresistible dance spell for 1d4+1 rounds as well. Any creatures making direct contact with the contents of a container with gel of the miraculous jig must similarly make a save to resist its effects.
Any creatures able to perceive a dancer compelled by gel of the miraculous jig(by either magical compulsion) must make a Will save (DC 21) or become fascinated. Fascinated creatures must make a second Will save (DC 21) after watching a compelled dancer for 2 rounds or be affected by the gel of the miraculous jig as if they had touched it themselves.
Containers typically hold 5 coatings worth of gel of the miraculous jig.

History A character that makes a Knowledge (local) or Knowledge (planes) check to learn more about gel of the miraculous jig identifies the following fragments of lore:
DC 12     Fey are blamed for this capricious, expensive prank of a magical item. It is universally banned among regions controlled by nobility, and largely beloved by the wilder lands that take a bit better to the sort of chaos that gel of the miraculous jig can cause in otherwise uninteresting tavern.
DC 18     Rumors persist that nobility bans this curious enchanted substance for more substantial reasons than that; apparently, it has been used to throw royalty into disarray before, though how exactly this occurred remains unknown.
DC 24     Balthazar the Begrudged was the first creature to craft gel of the miraculous jig, though fey love taking credit for it and certainly don’t mind using it. A duke had taken umbrage with the sullen bard, and in return he saw to it that the entirety of his hall spent an entire evening cavorting about in a dance that seemed never to end.
DC 30     Not one to take insults at all slightly, Balthazar and his lot stole every single valuable item from the castle of the inflamed duke, finally ending their ruse with the purloining of all the fine silver in the dining room the nobles had danced in the entire evening. Too tired to immediately catch the bard, a bounty remained on the clever minstrel’s head until the end of his days, and the descendants of the ruined duke still seek out bards of Balthazar’s line to slake their thirst for revenge at those who cast them from the heights of power.

Requirements Craft Wondrous Item, Fascinate class ability, irresistible dance, suggestion; Cost 10,000 gp 400 xp


Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at) with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction



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