Aura strong divination; CL 9th
Slot none; Price 18,000 gp; Weight 1 lb.
This telescoping spyglass is fashioned from worn brass, the final piece painted a solid red. It is remarkably light and fits over the eye with ease.
Any areas perceived with an argus spyglass are treated as though the wearer has darkvision. Once per week, the red band can be turned counterclockwise, causing a movable field of x-ray vision to penetrate any target area within 1,000 feet. Correctly manipulating the device requires a DC 15 Dexterity check each round to focus the lenses correctly, allowing the user to see through stone, metal, earth, wood and any material save adamantine. This enchantment lasts for 5 minutes, after which the argus spyglass loses all its magical properties for one week.
A character that makes a Knowledge (history) check to learn about an argus spyglass identifies the following fragments of lore:
DC 10 These enchanted spyglasses are often found not with sailors, but miners. The dweorg especially have made prodigious use of the item, making detailed surveys that maximize their mining efforts.
DC 15 The first argus spyglass was said to have been forged in the Underworld, but not by dweorg. A mysterious otherworldly people are responsible for its creation, but their identity remains a mystery.
DC 20 All the subterranean races place as great a value on the argus spyglass as Upperworld sailors do. The best equipped armies are also keen to add these items to their arsenal, and any one of these buyers would pay a truly handsome sum for one of them.
DC 25 The sailors of the Forever Deep always have one of these on their ships; without it, they are likely to run afoul of the countless dangers in the subterranean waters, be they monstrous or natural hazards.
Requirements Craft Wondrous Item, true seeing; Cost 9,000 gp 360 xp
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