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Mohkba Mania: Little Characters, Big Adventures

Throughout the beginning of Mohkba Mania, Medium-sized PCs are reduced to Minuscule size (1/2 an inch tall) and Small-sized PCs are reduced to Infinitesimal size (1/4 an inch tall). Rather than using the existing rules for the Pathfinder RPG or 5th Edition, use these new size rules to bring a level of nuance to a part of the adventure so down to earth. Even though your group might be playing little characters, big adventures await them!

little characters, big adventures__eric_quigley

TABLE: New Size Modifiers

Size Old Size Modifier New Size Modifier Bijou Bashing / Trample Damage Bijou Bashing / Trample DC New Space / Reach
Colossal –8 -24* 2d8 20 30 ft.
Gargantuan –4 -20* 2d6 18 20 ft.
Huge –2 -16* 1d8 16 15 ft.
Large –1 -12 1d6 14 10 ft.
Medium +0 -8 1d4 12 5 ft.
Small +1 -4 3 ft.
Tiny +2 -2 2 ft.
Diminutive` +4 +0 1 ft.
Fine +8 +2 1 ft.
Miniscule^ +12 +4 ½ ft.
Infinitesimal^ +16 +8 0 ft.
Microscopic^ +20 +12 0 ft.

` For all intents and purposes not otherwise specified below, treat Diminutive creatures as though they were Medium-sized when determining weapon damage, spell effects, and the like.
^ New size categories introduced in Mohkba Mania.
* It is virtually impossible for a creature of Huge size or larger to perceive a character of Miniscule or smaller size without magnification (be it magical or scientific). Miniscule creatures cannot be knowingly targeted by creatures of that size, but may be in danger should they tread in the same occupied squares.
Note Creatures three size categories larger than their attacker automatically resist non-steal combat maneuvers. Tiny-sized or larger creatures take no size penalty to CMB or CMD.

 

New Size Modifiers for AC, Attack, CMB, CMD and Fly Skill

In addition to the changes listed below and to the augmented numbers in Table: New Size Modifiers, when calculating the size bonus or penalty to Stealth checks, simply double the number (for example, a Medium-sized creature suffers a -16 to Stealth checks).

Bijou Bashing (Ex) Creatures of Medium size or larger do not resolve melee or ranged attacks that deal bludgeoning damage normally when targeting a creature of Diminutive size or smaller.
On a successful hit, the smaller creature saves as though they were also being trampled by the larger creature (slam damage + 1-1/2 times its Strength modifier). If the hit was a critical hit, increase the number of the trample’s damage die by 1 per critical multiplier (from 2d6 to 3d6 for a Medium creature wielding a club or other x2 modifier weapon, from 3d8 to 5d8 for a Large creature wielding a warhammer or other x3 modifier weapon, etc.) and the DC to avoid it by +5 per critical multiplier.
A creature that fails their Reflex save must make a Fortitude save (DC 5 + opponent’s attack roll) or be knocked prone. On a successful Reflex save, the smaller creature takes half the damage from the the trample.
Unlike normal trample attacks, diminutive creatures are not able to make attacks of opportunity against their attacker.

Constitutive Capacity (Ex) Creatures of Diminutive or lesser size may determine their heavy load by their Constitution rather than Strength score, but suffer 1 hit point of damage each hour traveling or strenuous round (moving greater than their base speed or engaging in combat) and must make a Fortitude save (DC 12 + cumulative damage taken from Constitutive Capacity) or also become fatigued. Constitutive Capacity cannot be used by fatigued characters. If using this rule, disregard Table: Modified Carrying Capacity.

Precise Piercing (Ex) In addition to the changes in size bonus to AC, the nature of piercing weapons at so small a size fundamentally changes how the armaments function. Creatures using piercing weapons receive their size bonus twice when calculating attack rolls made with piercing weapons or their AC against piercing weapons.

Spell Slipping (Su) To adventurers of truly little size, magic operates differently. Animals often lack the intelligence to realize it, but at Diminutive size or smaller, it’s possible that any given spell or spell-like ability might be avoided much like a physical attack. When targeted by a creature of Small size or larger by a magical effect that allows for spell resistance, the Diminutive or smaller creature may make an opposed size check (1d20+size modifier) against the caster of the spell (1d20+caster level). In the event that the reduced creature’s check exceeds the caster, the spell washes around them.
All characters of Diminutive size or smaller gain this ability for free. Spell slipping is ineffective towards spellcasters or manifesters of spell-like abilities of Tiny size or less.

Titanic Trample (Ex) Creatures of Medium size or larger receive trample as a special attack, dealing an amount of damage determined by size. little characters, big adventures_2They automatically make a trample attack against non-flying creatures of Diminutive size or smaller whenever they occupy the same square, avoided with a successful Reflex save (no damage).
The DC of this Reflex save increases by +2 for every leg the trampling creature possesses beyond two. Creatures that have no Fly speed that cannot be tripped (such as oozes and shoggoths) receive a +20 bonus to the DC of their trample attack.

TABLE: CONSTITUTION  CARRYING CAPACITY 20 bits = 1 oz. 16 oz. = 1 lb.

Constitution Score* Light Load Medium Load Heavy Load
1 2 bits or less 3–5 bits 6–9 bits
2 9 bits or less 10–13 bits 14–20 bits
3 10 bits or less 11–20 bits 1–2 oz.
4 1 oz. or less 1.1–2 oz. 2.1–3 oz.
5 3 oz. or less 3.1–4 oz. 4.1–6 oz.
6 6 oz. or less 6.1–8 oz. (½ lb.) 8.1–10 oz.
7 10 oz. or less 10.1–12 oz. 12.1–15 oz.
8 15 oz. or less 15.1– 18 oz. 18.1-21 oz.
9 21 oz. or less 21.1–24 oz. 24.1–27 oz.
10 27 oz. or less 27.1–30 oz. 30.1–33 oz. (2 lbs.)
11 33 oz. (2 lbs.) or less 33.1–36 oz. 36.1–39 oz.
12 39 oz. or less 39.1–42 oz. 42.1–45 oz.
13 45 oz. or less 45.1–48 oz. (3 lbs.) 48.1–51 oz.
14 51 oz. or less 51.1–54 oz. 54.1–57 oz.
15 57 oz. or less 57.1–60 oz. 60.1–64 oz.
16 64 oz. (4 lbs.) or less 64.1–68 oz. 68.1–72 oz.
17 72 oz or less 72.1–76 oz. 76.1–80 oz. (5 lbs.)
18 80 oz. or less 80.1–84 oz. 84.1–88 oz.
19 88 oz. or less 88.1–92 oz. 92.1–96 oz. (6 lbs.).
20 96 oz. or less 96.1–100 oz. 100.1–104 oz.
21 104 oz. or less 104.1–108 oz. 108.1-112 oz. (7 lbs.)
22 112 oz. (7 lbs.) or less 112.1–116 oz. 116.1-120 oz.
23 120 oz. or less 120.1–124 oz. 124.1–128 oz. (8 lbs.)
24 128 oz. (8 lbs.) or less 128.1–132 oz. 132.1–136 oz.
25 136 oz. or less 136.1–140 oz. 140.1–144 oz. (9 lbs.)
26 144 oz. or less 144.1–148 oz. 148.1–152 oz.
27 152 oz. or less 152.1–156 oz. 156.1–160 oz. (10 lbs.)
28 160 oz. or less 160.1–164 oz. 164.1–168 oz.
29 168 oz. or less 168.1–172 oz. 172.1–176 oz. (11 lbs.)
+10 ×4 ×4 ×4

*This assumes the character is of Diminutive size. For Fine creatures, reduce these scores by ½ and for Tiny creatures, multiply them by x2. For Miniscule creatures, reduce these scores by ⅓ and for Small creatures, multiply them by x3. For Infinitesimal creatures reduces these scores by ⅙ and for Medium creatures multiply them by x6. For Microscopic creatures reduce these scores by 1/12 and for Large creatures multiply them by x12.

Converted Size Attribute Modifiers: When creating new monsters or using existing creatures from the Pathfinder Roleplaying Game, use these size modifiers to determine a creature’s size bonuses or penalties to attributes.

TABLE: Converted Size Attribute Modifiers (Cumulative)

Size Str Dex Con Natural Armor
Colossal +8 -2 Same +4
Gargantuan +8 -2 Same +4
Huge +8 -2 Same +3
Large +8 -2 +4 +3
Medium +8 -2 +4 +2
Small +4 -2 +4 +2
Tiny +4 -2 +2 +1
Diminutive +0 +0 +0 +0
Fine -2 +2 Same Same
Miniscule -2 +2 Same Same
Infinitesimal -2 +4 -2 Same
Microscopic -2 +4 -2 Same

 

JUMPING & SPEED

Obviously creatures of extremely small size can’t succeed on a DC 16 Acrobatics check to soar well over their height; new rules for jumping are detailed here for creatures of Tiny size or smaller. Characters of Tiny size or smaller do not, however, require any running start to make an Acrobatics check to jump.
Otherwise a creature’s normal speeds are reduced by -5 feet per size category (minimum 5 feet).

 

TABLE: NEW JUMP DISTANCES

Long Jump Acrobatics DC High Jump Acrobatics DC
1 foot 5 ½ foot 4
2 feet 9 1 foot 7
3 feet 13 1 and a ½ feet 10
4 feet 17 2 feet 13
5 feet 21 2 and a ½ feet 16
6 feet 25 3 feet 19
Greater than 6 feet +4 per 5 feet Greater than 3 feet +3 per half foot

 

5E Rules

When interacting with the shrunken PCs, treat Small or larger creatures as having:

  1. advantage on all damage rolls
  2. disadvantage on all attack rolls that deal piercing or slashing damage
  3. and disadvantage on all skill checks.

 

At their reduced size the PCs:

  1. are at disadvantage on all attack rolls made with non-piercing weapons
  2. deal half damage with non-piercing weapons
  3. take double damage from bludgeoning, piercing, and slashing damage
  4. gain advantage on all skill checks made to creatures of Small size or larger.