Limbo Trap CR 9
Type magic; Perception DC 33; Disable Device DC 33
Trigger location; Reset automatic reset
Effect target runs into flaming shard of Limbo (DC 25 Acrobatics check to bend over backwards or take 1d6 Wisdom damage and 5d6 fire damage); multiple targets (all targets in a 10-ft.-wide passage)
With the aid of fell magics of trickery, the P.R.A.N.K.S.T.E.R.S. have pulled pieces of the formless sea into Limbo traps and strung them out among various passages in Alucinar. An interplay of planar energies causes the shards to alight with a curious flame, forcing anyone meaning to pass these obstacles to bend over backwards (“limbo style”) or suffer being scorched by dimensional fire from the Limbo trap that sears their very soul.
[Submitted by Rory Toma!]