Lightning Wasp CR 1
CN Diminutive vermin
Init +5; Senses darkvision 60 ft.; Perception -1
AC 19, touch 19, flat-footed 14 (+5 Dex, +4 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will -1
Immune electricity, vermin traits
Speed fly 40 ft. (good)
Melee sting +9 (1-5+1d4 electric)
Ranged lightning stinger +9 (1d4 electric, Range 20 ft.)
Special Attacks lightning swarm, lightning zap
Str 1, Dex 20, Con 8, Int —, Wis 8, Cha 7
Base Atk +0; CMB -9; CMD 11 (cannot be tripped)
Feats Weapon Finesse
Environment any non-cold
Organization solitary, pair, fury (3-8), maelstrom (9-16)
Lightning Stinger (Ex) A lightning wasp can fire a bolt of electricity from its stinger at creatures within 20 feet of it. Any target wearing metal armor takes additional damage (medium armor +1 electric damage, heavy armor +2 electric damage).
Lightning Swarm (Ex) A lightning wasp deals +1 electric damage with its sting and lightning zap for every lightning wasp adjacent to it.
Lightning Zap (Ex) Any creature that hits a lightning wasp in melee combat using a natural attack or metallic weapon takes 1d4 electric damage. Creatures grappling a lightning wasp take 1d4 electric damage on the first turn and 1 electric damage each turn spent grappling it.
Lightning wasps are curious creatures that can appear anywhere throughout Aventyr, though they almost always emerge from particularly vicious storms. The unnatural buzzing of their sizeable wings creates a drone throughout the air that roils like thunder as a maelstrom of lightning wasps descends on an area to hunt, scorching the land aflame with their electrified stingers before moving on to wreck havoc elsewhere.