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Magic Item Monday (Lands of Ludolog): Klopis Shell

klopis shellKlopis Shell
Aura strong abjuration; CL 15th
Slot shoulders; Price 56,800 gp; Weight 7 lbs.

DESCRIPTION
Two large pink orbs are embedded into these rust stained pauldrons. When touched the shoulder guards crackle with energy.

When the wearer of a klopis shell kills a creature, the dying creature may be imprinted on the magic item. As a standard action the wearer of a klopis shell can activate an orb from the magic item to use a special attack or spell-like ability possessed by an imprinted creature (determined randomly when the imprint is made). Any special attack or spell-like ability accessed this way can only be used a number of times per day equal to the original creature’s uses or 5 times per day (whichever is fewer).

Imprinting a dying creature on the klopis shell requires 10 minutes per CR and the wearer must not be interrupted during the process. At least 55% of the creature’s corpse must be intact to be imprinted and any attempts to begin the process after a creature has been slain for one hour or more automatically fail. Attempts to imprint a creature that has no special attacks or spell-like abilities automatically fail and render the klopis shell unable to imprint creatures for two weeks.

A creature must be of a CR equal to or less than the HD of the wearer of the klopis shell +2 in order to be imprinted, and a klopis shell cannot imprint more than one creature per week. A klopis shell can store one special attack or spell-like ability for every 4 HD of the most recent wearer. When a klopis shell has its maximum number of imprints and a creature is imprinted, one of its existing imprints disappears (determined randomly).

CONSTRUCTION
Requirements Craft Wondrous Item, 12 fragmented orbs from a gaff, 4 topazes each worth at least 1,000 gp each, 5 lbs. of rusted metal from Ludolog, spellsteal; Cost 28,400 GP

HISTORY
With a successful Knowledge (arcana) or Knowledge (engineering) check, bits of lore relating to the klopis shell are revealed to the PCs; how much is determined by the following DCs:
DC 20     The orbs the strange gaff were first investigated because of the creature’s unique abilities to redirect magic in order to develop the first prototypes of the klopis shell.
DC 25     After a horrifying accident in the lab, researchers discovered that the orbs of a klopis shell absorb dead flesh when they make contact with a corpse.
DC 30     Klopis shells became popular for a while, used to efficiently clean the remains of dead creatures—until someone discovered that the orbs absorbed the powers of the bodies they consumed.

 

[Submitted by Tim Snow!]

Make sure to check out the rules for the rest of the 2-Bit Dimension!

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