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Wonders of NaeraCull: Jurgen the Dødelig

Under the hot, humid sun that beats down on NaeraCull, you see a strange sight—a bright red and white parasol bobbing up and down, just a few feet above the ground. A thrumming hum punctuated by a steady tapping, almost insidious with the ease of its melody, accompanies the bouncing, curved canvas until its wearer finally comes into view: a skeleton.

Not a regular skeleton mind you, but a small one—perhaps it was once a gnome or halfling—quite different from the typical sort. First of all, its dressed in a finely tailored suit with an ostentatious top hat that just barely taps the inside of the parasol in its hands. A worn pack is slung over its shoulder, but two satchels swing on either side of him, each bursting with papers. In its other hand is a battered, lacquered cane with a silver fitting at its top—upon rounding the corner it points it at you and, to your utter surprise, speaks.

AAW-Dodelig-color-01“You! You there! Welcome to NaeraCull! I am Jurgen, guide of these famed lands and purveyor of useful information to explorers not native to the Hungering Jungle! Come, come, read of the beatific God’s Tears’ Falls! Learn of the infamous buccaneer the Red Death, and perhaps find treasure near his watery grave! Please, take a pamphlet, I’ve many, enough for all!”

Oddly, the small undead seems to be quite genuine, staking the sharpened bottom of the parasol into the ground dropping his satchels on either side to sit cross-legged before rifling through the many folded papers in each bag. He grabs one, holding it out toward you “here! Pirate treasure, eh—some say that gold coins wash onto the shores of the beaches to the south. Do you dare venture there? Or Mount Mahangua—are you brave enough to seek fame and glory in the fiery territory of the lizardfolk?”

Looking at one of the parchments, you can clearly make out the Common tongue, detailing various elements of the region—these are literally ‘Guides to the Hungering Jungle.’ As this undead fellow’s questionable sanity comes barreling to mind, he waves his fingerbones through the air and declares, “no, no charge necessary of course! Simply take a few and enjoy your stay in NaeraCull! You’ll be dying to come back!”

 
[The first of these pamphlets will be revealed throughout next week, and available to download as one of the free PDFs for every Friday this month! -MM]

3 thoughts on “Wonders of NaeraCull: Jurgen the Dødelig

  1. Does this little guy have stats??

  2. Here you are! 😀

    JURGEN
    Dødelig bard 1
    CN Small undead
    Init +3; Senses darkvision 60 ft.; Perception +5
    DEFENSE
    AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 Size)
    hp 9 (1d8+4)
    Fort +3, Ref +5, Will +3
    DR 5/bludgeoning; Immune undead traits
    Weaknesses light blindness, vulnerable to sunlight
    OFFENSE
    Speed 30 ft.
    Melee longsword +0 (1d6-1, Crit 19-20/x2) or dagger +0 (1d3-1, Crit 19-20/x2)
    Ranged shortbow +4 (1d4, Crit x3, Range 60 ft.) or dagger +4 (1d3-1, Crit 19-20/x2, Range 10 ft.)
    Space 2.5 ft.; Reach 5 ft.
    Special Attacks bardic performance 7/day (countersong, distraction, fascinate, inspire courage +1)
    Bard Spells Known (CL 1st; concentration +4)
    1st (2/day)—chord of shards, delusional pride
    0th—detect magic, ghost sound, mage hand, summon instrument
    TACTICS
    Before Combat Jurgen attempts to avoid it; whenever possible, he attempts to bribe his way out with promises of the many treasures to be found in NaeraCull. This is, of course, a form of storytelling and leads into his bardic performance, and if it is inevitable, uses chord of shards to begin the fight.
    During Combat The bard attempts to take cover after the shock of chord of shards and uses his Stealth check to hide and flee.
    Morale Jurgen is a lover of tales, not a warrior; he flees at the first opportunity (leaving a few travel brochures behind, of course).
    STATISTICS
    Str 8, Dex 16, Con —, Int 14, Wis 12, Cha 16
    Base Atk +0; CMB -1; CMD 12
    Feats Spellsong
    Skills Acrobatics +7, Appraise +6, Diplomacy +7, Knowledge (local) +7, Perception +5, Perform (banjo, storytelling) +7, Stealth +11; Size Modifiers +4 Stealth
    Languages Common, Dwarven, Elven, Undercommon
    SQ bardic knowledge, cantrips, dark and light (1/day immediate action, treat positive energy as negative for 1 minute), stonecunning, stone body
    Combat Gear acid flasks (2), alchemist’s fire; Other Gear banjo, chain shirt, daggers (5), longbow, parasol (2), satchels filled with travel brochures for the Hungering Jungle of NaeraCull, shortbow (30 arrows)

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