Stealing Stones: Infested Tam O’Shanter

infested tam oshanter hatInfested Tam O’Shanter
Aura faint conjuration; CL 2nd
Slot head; Price 5,500 gp; Weight 0.5 lbs.

DESCRIPTION
This tartan woolen cap is woven in a cylindrical fashion and darted into six equal sections cinched by a wide leather headband. The center of the crown is topped by a shaggy pom-pon toorie. The fabric of the cap seams soiled and greasy to the touch, and emits the stench of stagnant sweat accented by the musky odor of mildew.

An infested tam o’shanter provides no magical effect directly to its wearer. Instead, the curious cap creates and provides a home for magical vermin called mystic lice.
A newly discovered infested tam o’shanter is inhabited by 2 mystic lice, and another 1d2 appear inside it every 24 hours that the cap is worn by a user. An infested tam o’shanter can house up to a maximum of 10 mystic lice at once. Each day when determining how many new mystic lice appear in the cap (or at the beginning of each day if the cap already contains the maximum number of mystic lice), the wearer must make a Fortitude save (DC 10 + the number of mystic lice living in the cap) or suffer an insatiable itching effect and the staggered condition for 1d4 hours. The daily check for new lice and the subsequent saving throw can only be bypassed by removing the cap for 24 hours.
The lice within an infested tam o’shanter can be eaten to activate a random magical effect. Plucking a mystic louse from the cap requires a standard action. Once plucked, a mystic louse can be given to another for consumption; however, a mystic louse can only survive outside an infested tam o’shanter for 1 hour and once plucked, a mystic louse cannot be returned to the cap. When housed in an infested tam o’shanter, a mystic louse is completely protected (when removed treat it as a CR 0 N diminutive vermin with 1 hp).

Random Mystic Louse Effects:
1d6       Effects
1           Consumed louse acts as a single transmuted berry from goodberry
2           User gains guidance (CL 1st) on their next Fortitude saving throw
3           Air bubble (CL 1st) appears around user’s head
4           User gains ant haul (CL 1st)
5           User gains firebelly (CL 1st)
6           Consumed louse provides cure light wounds (CL 1st) to user

infested tam oshanter hat louseChoking it down…
If a user eating a mystic louse has a Constitution score of 16 or higher, or if their character backstory explicitly states that they were raised in a subterranean environment, consuming the magical vermin requires little effort and the random magical effect is automatically activated. Otherwise, the creature eating the louse must make a Fortitude save (DC 9 + the number that was rolled to determine the random magic effect). On a failed save, no magic effect takes place and the character becomes nauseated and sickened for 1d4 rounds. If the saving throw is successful, there are no ill effects and the random magic effect is activated.

An infested tam o’shanter exposed to 3 hours of continuous, vigorous washing in soap and water has its magic destroyed, leaving behind only a very fine hat.

CONSTRUCTION
Requirements Craft Wondrous Item, air bubble, ant haul, cure light wounds, firebelly, goodberry, guidance, summon swarm; Cost 2,750 gp

 

 

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