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Stealing Stones: ignis the Stonespeaker

ignis the stonespeakerignis the Stoneshaper     CR 7
XP 3,200
Female zwerc stonespeaker 8
NE Medium humanoid (dwarf, fey)
Init +0; Senses darkvision 120 ft., low-light vision, tremorsense 30 ft.; Perception +3

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 48 (8d8+34)
Fort +9, Ref +2, Will +10;
Defensive Abilities stoneblood
Weaknesses light blindness

OFFENSE
Speed 20 ft.
Melee +1 heavy mace of impact +9/+4 (2d6+4, Crit x2)
Ranged exploding pebble +6 touch (8d6 bludgeoning, Range 20 ft, Reflex DC 23 halves; costs 2 uses of exploding earth)
Special Attacks elemental shape 2/day (small earth elemental), exploding earth 13/day (8d6 bludgeoning. Reflex DC 19 halves, range 45 ft.), exploding pebble, flaking armaments 2/day (+4 bleed to melee attacks)
Spells like abilities (CL 6th; concentration +4)
3rd (8/day)—stone shape
2nd (8/day)—binding earth
1st (8/day)—grease, stone shield
240 ft./day—dimensional steps (underground only)

TACTICS
Before Combat ignis buffs herself, chows down on a granite snack (gaining DR 3/— for 1 minute), and washes it down with a potion of mirror image.
During Combat ignis stays back, using exploding earth and exploding pebble at the nearest foe. Once out of uses she moves in brandishing her heavy mace.
Morale ignis tries to flee when reduced to below 10 hp using stone steps to get away, drinking a potion of invisibility after reaching a place safe enough for her to do so.

STATISTICS
Str 14, Dex 11, Con 16, Int 10, Wis 20, Cha 9
Base Atk +6; CMB +4; CMD 14
Feats Craft Wondrous Item, Destined by the Stone, Power Attack, Toughness
Skills Bluff +4, Intimidate +7, Knowledge (engineering) +6, Knowledge (geography) +9, Perception +14, Sense Motive +9, Spellcraft +5
Languages Common, Dwarven, Terran
SQ favored terrain (+4 underground, +2 mountains/hill, +2 Plane of Earth), stone steps, elemental shape, Stone lore
Combat Gear potions of cure moderate wounds (3), potion of invisibility, potion of mirror image; Other Gear +2 hide armor, granite snack (6), P.R.A.N.K.S.T.E.R.S. cypher note

Exploding Earth (Su) Stonespeakers can cause the ground to explode, dealing damage to those standing upon it or airborne as far as 5 feet away from it. A stonespeaker can use exploding earth a number of times each day equal to his class level + his Wisdom modifier. Using exploding earth is a standard action that provokes attacks of opportunity. It affects a 5-foot square of ground, and has a range of 25 feet plus 5 feet per two stonespeaker levels. Exploding earth inflicts 1d6 + the stonespeaker’s Wisdom modifier points of bludgeoning damage (Reflex DC 10 + ½ stonespeaker level + Wisdom modifier to halve the damage). The damage of exploding earth increases by 1d6 points every stonespeaker level. Exploding earth has no effect on flying creatures that are not standing on the ground.
A stonespeaker may expend two uses at once to add their level to the damage of an exploding earth attack, increasing the save DC to avoid it by +1 per 4 class levels (minimum 1).
At 5th level, a stonespeaker may expend an additional use of exploding earth with a swift action as part of a regular use to imbue the attack with more seismic energy, forcing their target(s) to also avoid being knocked prone (treat this as as a trip combat maneuver, using the stonespeaker’s level and Wisdom modifier to determine their CMB bonus). The stonespeaker does not provoke an attack of opportunity as normal for this trip attempt or be tripped in return when using this ability.

Stoneblood (Ex): At 3rd level, a stonespeaker’s vitals begin to calcify and her blood takes on many of the qualities of stone. She adds her stonespeaker level on checks to stabilize at negative hit points and gains a 25% chance to ignore a critical hit or precision damage. This does not stack with fortification armor or similar effects.

Stone Steps (Sp) At 5th level, a stonespeaker gains the dimensional steps ability (see the 8th-level conjuration school ability in the Pathfinder Core Rulebook). This ability only works underground or at ground level, for both departure and arrival points.

Elemental Shape (Su): At 6th level, a stonespeaker can transform into an earth elemental. This functions as the druid wild shape ability (see Pathfinder Core Rulebook), but when determining their uses per day of the ability, the stonespeaker’s effective druid level is equal to their stonespeaker level -2. A stonespeaker can only become an earth elemental.

Exploding Pebble (Su): As a standard action, you can create and throw a pebble (or other stone of similar size) that detonates when it strikes a target; this requires a ranged touch attack, and cannot inflict critical damage. The pebble has a range increment of 20 feet and has a +1 enhancement bonus to attack for every four stonespeaker levels you possess. Any creature struck by the pebble takes damage as per exploding earth but receives a Reflex save to half the damage (DC 10 + stonespeaker level + Wisdom modifier) If the attack roll misses, the pebble harmlessly dissipates when it hits another surface. This ability is activated by expending two uses of exploding earth.

Flaking Armaments (Su) Once per day as a swift action, your wielded melee weapons become covered in bits of sharp stone that inflict bleed damage equal to 1/2 stonespeaker level after a successful hit. A bleeding creature continues to take bleed damage each round until it receives a Heal check (DC 10 + stonespeaker level + Wisdom modifier) to have obsidian flakes removed from its wounds; cure spells and other healing magic only halves the bleeding damage (minimum 1) until the flaking armaments enchantment ends.
In the event of a critical hit from a weapon with this enchantment, the target also suffers from a slow effect (as per the spell, using your stonespeaker level as caster level; no save or spell resistance). After a number of rounds equal to twice your stonespeaker level, your weapon’s obsidian flakes fall off and dissipate; creatures suffering from bleed damage inflicted with this ability now only require a DC 15 Heal check or any kind of healing magic to stop taking bleed damage.
At 8th level and every 4 levels after, you may use this ability one additional time per day. You must be at least 3rd level to select this ability.

 

5E Rules

Throughout the entire battle ignis stays in her earth elemental form; use the statistics for the “Earth Elemental” and treat her CR as 5. In addition, ignis can spend an action to activate either one of a copper dragon’s lair abilities as though she were the lair. ignis can only do this twice per lair ability per combat.

[Submitted by Tim Snow! More information on the zwerc dwarven subtype can be found here (subscriber link | shop link) and the stonespeaker base class is over here (subscriber link | shop link)!]

 

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