Hat Rip Trap CR 6
Type magic; Perception DC 30; Disable Device DC 30
Trigger location; Reset none
Effect spell effect (greater command to cause targets to remove and destroy headgear, DC 17 Will save negates); multiple targets (up to 9 targets within 70 ft.)
One particular zwerc mage could not forgive his rival for stealing a spell of his invention, taking so great an umbrage that he crafted a contraption that saw him instantly banned from Shlyappa. To exact revenge he threw a grand party in honor of his nemesis and invited a veritable who’s who of guests to attend as well (along with many of his foe’s spell-casting friends). At several places both inside and outside he placed well concealed hat rip traps that commanded the targets to remove their headgear—and destroy the beloved chapeaus, instantly causing many to violate one of the settlement’s taboos! Before being cast out of the enclave, the wizard set many more of these traps throughout the tunnels as revenge and some still appear from time to time.
[Submitted by Rory Toma!]
Raven Mimura cover art!
Over 100 monsters!
FREE preview PDF!
(also on DriveThruRPG and Paizo.com)
Rising up through stretch goals for celebrity contributors:
Brian Berg, Jason Nelson, Owen K.C. Stephens, and Wolfgang Baur!