Statblock Sunday (Macabre Manses): Gruxm Goretooth

GOBLIN goblinstandard

Gruxm Goretooth    CR 14
XP 38,400
Male goblin sorcerer 15
CE Small humanoid (goblinoid)
Init +9; Senses darkvision 60 ft.; Perception +8

AC 20, touch 16, flat-footed 15 (+4 mage armor, +5 Dex, +1 size)
hp 111
Fort +5; Ref +5; Will +9
SR 25; 50% chance to ignore critical hits/sneak attack

Speed 30 ft.
Melee light crossbow +13/+8 (1d6, Range 60 ft., Crit 19-20/x2)
Special Attacks 7/day—warped touch (ranged touch attack, Fort DC 21 or dazed 1 round)
Space 5 ft.; Reach 5 ft. (15 ft. melee touch)
Sorcerer Spells Known  (CL 15th; concentration +19)
7th (3/day)—plane shift, summon monster VII, greater polymorph
6th (4/day)—veil, greater heroism, summon monster VI, disintegrate, contingency
5th (5/day)—feeblemind, baleful polymorph, summon monster V, contact other plane, polymorph
4th (5/day)—black tentacles, stoneskin, dimension door, summon monster IV, crushing despair
3rd (5/day)—tongues, dispel magic, summon monster III, stinking cloud, gaseous form
2nd (6/day)—see invisibility, resist energy, summon monster II, hideous laughter, scorching ray, spider climb
1st (6/day)—enlarge person, mage armor, obscuring mist, summon monster I, magic missile, silent image
0th (at will)—detect magic, detect poison, read magic, daze, mage hand, message, arcane  mark, bleed
Bloodline warped (aberrant)

Before Combat The goblin sorcerer casts mage armor every morning.
During Combat Gruxm has placed a contingency (with a greater polymorph) set to trigger when he is at 35 hp or less. The goblin sorcerer avoids a fair fight at all costs, relying upon his followers and summoned creatures to defend him and to take the brunt of the attacks. While foes deal with these minions, Gruxm attacks and hinders enemies as much as possible using his powerful spellcasting abilities.
Morale Gruxm is insane and stays as long as any of his plans require him to. [More on that later this week! -MM]

Str 12, Dex 20, Con 14, Int 16, Wis 11, Cha 18
Base Atk +7/+2; CMB +7; CMD 22
Feats Augment Summoning, Arcane Strike, Agile Maneuvers, Combat Casting, Improved Initiative, Silent Spell, Eschew Materials, Craft Wand, Craft Staff, Spell Focus (transmutation), Greater Spell Focus (transmutation), Still Spell, Toughness
Skills Appraise + 10, Bluff +15, Escape Artist +9, Intimidate +15, Knowledge (arcana) +14, Knowledge (dungeoneering) + 14, Knowledge (planes) +11, Perception + 8, Spellcraft +14, Stealth +23, Use Magic Device +16
Languages Common, Goblin
SQ alien resistance, long limbs, unusual anatomy
Combat Gear light crossbow, bolts (20); Other Gear sorcerer’s outfit, Fomalhaut’s miasma, staff of transmutation, bag of holding type II (filled with 20,000 gp)


[Submitted by Jeremy Kleve.]

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