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Wandering Wasteland: Goggles of Revealing


Goggles of Revealinggoggles of revealing
Aura faint divination; CL 6th
Slot head; Price 6,000 gp; Weight 1 lb.

This heavy set of brass framed, crystal-lensed goggles are affixed firmly to a riveted basket casque constructed of woven leather straps. The dark green, nearly opaque lenses obscure the eyes of the wearer and the thick golden-hued metal frames make them appear overall unwieldy and uncomfortable to wear.

The wearer of goggles of revealing can activate them twice per day to see invisible objects (not creatures) for one hour as see invisibility (CL 6th) as well as any invisible graffiti within line of sight. In addition the wearer of goggles of revealing gains a +5 circumstance bonus to Perception checks when searching for secret doors and invisible objects. Creatures attacking the wearer of goggles of revealing increase the bonus granted for flanking a defender by +1 and the wearer suffers from light sensitivity while the goggles are worn (creatures with light sensitivity increase their penalty to Perception checks to -3).

Requirements Craft Wondrous Item, see invisibility; Cost 3,000 gp


Invisible Graffiti
Aura faint illusion; CL 1st
Slot none; Price 190 gp; Weight 5 lbs.

This cork-stopped flask is filled with an oily substance as clear as pure water.

When invisible graffiti is spread or spilled over an object it immediately evaporates, leaving behind no visible trace. Any effect that would allow a creature to see invisibility reveals a bright orange marking where the substance evaporated but it cannot be revealed by any other effects that would reveal a magical aura or illusion. Though invisible graffiti requires magic to craft, the invisible markings it leaves behind are a natural molecular effect of the substance and persist for 1 week unless washed away by water. One flask of invisible graffiti contains enough material to cover 10 square feet.

Requirements Craft Wondrous Item, vanish; Cost 95 gp
Goggles of revealing and invisible graffiti are used to pass covert messages between agents in public spaces. They may also be used to mark a target for assassination, locations for secret meetings, or indicators of nearby traps.




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