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Statblock Sunday: Ghostly Steward

ghostly steward - ghost knight - JAMSir Regenold Baraman the Disgraced
A translucent ghostly figure of a human man manifests around the dust-laden bones within the plate armor worn by the skeletal remains at your feet. As it rises to an upright position, its feet levitating inches above the ground, the armor ascends in tandem, positioned as if worn by the incorporeal being. The bones within the half-plate clank loudly against the metal armor as they tumble to the ground, where they collect as a scattered pile. Reaching down to near the pile of bones, the armored ghost takes ahold of a cobweb-covered greatsword and hefts the weapon to its side.

Ghostly Steward   CR 5
XP 1,600
Male human ghost warrior 4
LG Medium undead (augmented humanoid, incorporeal)
Init +0; Senses darkvision 60 ft.; Perception +13

DEFENSE
AC 24, touch 16, flat-footed 18, (+8 armor, +5 deflection, +1 dodge)
hp 51 (5d8+25)
Fort +6, Ref +4, Will +8
Defensive Abilities channel resistance +2, incorporeal, rousing rejuvenation; Immune undead traits

OFFENSE
Speed fly 30 ft. (perfect)
Melee ghost touch greatsword +5 (2d6, Crit 19-20/x2)

STATISTICS
Str —, Dex 12, Con —, Int 15, Wis 11, Cha 18
Base Atk +4; CMB +4; CMD 14
Feats Dodge, Iron Will, Toughness
Skills Fly +10, Knowledge (history) +5, Knowledge (nobility) +5, Perception +13, Sense Motive +5, Stealth +8; Racial Modifiers +8 Perception, +8 Stealth
Languages Common

ECOLOGY
Environment any (rousing haunt)
Organization solitary
Combat Gear ghost touch greatsword, ghost touch half-plate

SPECIAL ABILITIES
Rousing Rejuvenation (Su)
In most cases, it's difficult to destroy a ghostly steward through simple combat: the “destroyed” spirit restores itself in 2d4 days regardless of even the most powerful magic. The only way to permanently destroy a ghostly steward is to restore its honor, invariably through a quest (the existence of a ghostly steward is tied to the rousing haunt).

 

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