Statblock Sunday (Uralicans Uncut): Gelatinous Sphere

spheresA wobbling mass rolls across the floor like an avalanche of clear fish eggs.
GELATINOUS SPHERE SWARM CR 7
XP 3,200
N Fine ooze (outsider)
Init +0; Senses blindsight 60 ft., lifesense 60 ft.; Perception +0

DEFENSE
AC 18, touch 18, flat-footed 18 (+8 size)
hp 66 (7d8+35)
Fort +8, Ref +0, Will -4
Defensive Abilities swarm traits, ooze traits; Immune weapon damage

OFFENSE
Speed 20 ft.
Melee swarm (4d6 acid damage plus psionic energy drain)
Space 10 ft.; Reach 0 ft.
Special Attacks paralysis, drain psionic energy

TACTICS
During Combat The swarm heads for the closest target with power points; otherwise, it heads for the nearest foe.

STATISTICS
Str 1, Dex 10, Con 20, Int —, Wis 1, Cha 1
Base Atk +8; CMB —; CMD —
SQ transparent

ECOLOGY
Environment Plane of Ooze
Organization solitary or colony (1d4 swarms)

SPECIAL ABILITIES
Drain Psionic Energy (Ex) A target in a gelatinous sphere swarm must make a DC 17 Will Save or lose 3 power points, which heals the swarm for 1d6 damage.
Paralysis (Ex) A gelatinous sphere swarm secretes an anesthetizing slime. A target in the swarm must make a DC 17 Fortitude save or be paralyzed for 3d6 rounds. The save is Constitution-based.
Transparent (Ex) Due to its lack of colorization, a gelatinous sphere swarm is difficult to discern. A DC 20 Perception check is required to notice a motionless gelatinous sphere swarm.

 

sphereA large, transparent sphere rolls towards you, picking up speed before it bounds high into the air.
ADULT GELATINOUS SPHERE CR 10
XP 6,400
LE Large ooze (outsider)
Init +5; Senses blindsight 60 ft., lifesense 60 ft; Perception +1

DEFENSE
AC 14, touch 14, flat-footed 9 (+5 Dex, -1 Size)
hp 126 (11d8+77)
Fort +9, Ref +5, Will -3
Defensive Abilities ooze traits, SR 12, Immune acid

OFFENSE
Speed 50 ft.
Melee slam +11 (2d6 plus 1d6 acid) or bounce +18 (4d6 plus 1d6 acid and engulf)
Space 10 ft.; Reach 0 ft.
Special Attacks bounce, engulf (DC 19, 1d6 acid and paralysis), paralysis (3d6 rounds, DC 19), spin (sickened 1d4 rounds, DC 15)
Psi-Like Abilities (ML 3rd; concentration —)
At will—ectoplasmic sheen
1/day—gravitational well

TACTICS
During Combat The gelatinous sphere tries to move 30 ft. and then bounce on the nearest foe and if enemies are out of range, it uses its psionic attacks instead.

STATISTICS
Str 10, Dex 20, Con 24, Int 3, Wis 3, Cha 1
Base Atk +11; CMB +12 ; CMD 27 (can’t be tripped)
Languages Ooze
SQ unshakable focus, transparent, rolling

ECOLOGY
Environment Plane of Ooze
Organization solitary

SPECIAL ABILITIES
Bounce (Ex) An adult gelatinous sphere that moves at least 30 feet may bounce up to 30 extra feet as part of its attack, as long as it has at least 20 feet of clearance above it. A successful bounce attack automatically engulfs its target.
Rolling (Ex) An adult gelatinous sphere may ignore difficult terrain when moving. Rolling downhill increases its movement speed by +10 feet, and rolling uphill reduces it by -10 feet.
Spin (Ex) All engulfed creatures must make a DC 15 Fortitude save when the adult gelatinous sphere moves or become sickened for 1d4 rounds.
Transparent (Ex) Due to its lack of colorization, an adult gelatinous sphere is difficult to discern. A DC 20 Perception check is required to notice a motionless gelatinous sphere.
Unshakable Focus (Ex) An adult gelatinous sphere does not need to make concentration checks to use its psionic powers.

 

sphereA huge transparent sphere slowly rolls towards you and flattens itself, knocking everyone back.
MATURE GELATINOUS SPHERE CR 15
XP 51,200
LE Colossal ooze (outsider)
Init +0; Senses blindsight 60 ft., lifesense 480 ft.; Perception +2
Aura psionic damping field (480 ft.)

DEFENSE
AC 2, touch 2, flat-footed 2 (-8 Size)
hp 232 (16d8+160)
Fort +13, Ref +0, Will -2
Defensive Abilities ooze traits; SR 15; Immune acid, magic, psionics

OFFENSE
Speed 20 ft.
Melee slam +20 (6d6+3d6 acid+engulf) or steamroll +18 (4d6+2d6 acid)
Ranged oblate +16 (30-ft.-radius, 3d6)
Space 30 ft.; Reach 0 ft.
Special Attacks engulf (DC 22, 3d6 acid and paralysis), oblate (), paralysis (3d6 rounds, DC 22), spin (sickened 1d4 rounds, DC 15)
Psi-Like Abilities (ML 7th; concentration —)
At will—ectoplasmic sheen, psionic blast, gravitational well
1/day—schism

TACTICS
During Combat The gelatinous sphere hangs back and use its psionic attacks, including Schism. It will oblate if several foes close range. During melee, while Schism is active, it will also launch psionic attacks each round as well.

STATISTICS
Str 20, Dex 10, Con 30, Int 6, Wis 6, Cha 1
Base Atk +15; CMB +28 ; CMD 38 (can’t be tripped)
Languages Ooze
SQ unshakable focus, transparent, rolling

ECOLOGY
Environment Plane of Ooze
Organization solitary

SPECIAL ABILITIES
Oblate (Ex) A mature gelatinous sphere can flatten into an oblong shape, attacking each foe in a 30-ft.-radius. A successful hit knocks the target prone (DC 22 Reflex negates prone condition).
Psionic Damping Field (Ex) Psionics do not function in the aura, nor may they be targeted in or through the aura. It acts like a null psionic field (except for the range). The mature gelatinous sphere may use psionics as normal and is unaffected by its own field.
Rolling (Ex) A mature gelatinous sphere may ignore difficult terrain when moving. Rolling downhill increases its movement speed by +10 feet., and rolling uphill reduces it by -10 feet.
Spin (Ex) All engulfed creatures must make a DC 15 Fortitude save when the mature gelatinous sphere moves or become sickened for 1d4 rounds.
Steamroll (Ex) A mature gelatinous sphere may attack by rolling over opponents. This attack can be used against all opponents in its path of movement. Opponents attacked in this way may not be engulfed.
Transparent (Ex) Due to its lack of colorization, a gelatinous sphere is difficult to discern. A DC 10 Perception check is required to notice a motionless mature gelatinous sphere.
Unshakable Focus (Ex) A mature gelatinous sphere does not need to make concentration checks to use its psionic powers.

 

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