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This topic contains 101 replies, has 49 voices, and was last updated by  Debra 6 days, 23 hours ago.

Viewing 12 posts - 91 through 102 (of 102 total)
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  • #48637

    Warren
    Member

    Thank you for the welcome Jonathan. What I like most about the setting is it’s easy entrance point for a campaign start. “You are from a militant society like Rome and are going to resettle in recently conquered viking lands” again not to knock anyone elses setting but I can’t think of another setting you can easily do a one sentance intro like that for.

    Alas for a group I don’t have one yet. I use Roll20.net and am planning on running the A series. Life however is being annoying, I work 3rd shift and as soon as I started planning this one of my coworkers took January off so I will be working 7 days a week which makes running a game difficult. Also I don’t think I will be using a D&D ruleset. I have noticed that as cool as the 3+ versions are to play it swamps the DM with having to know a ton of rules and actually play can be unwieldy online. Say for instance you have 4 players one wants to be a Ninja; another a dwarven defender; A dark druid and the final one a vanilla wizard the DM has to know the regular rules and then a ll the specials for the add on classes. Also the depth of the rules are great that there probably is a rule for any situation but it can either bog down or cause some resentment if you get it wrong. I am thinking of using QUERPS simple rules with a decent ability to let players grow their characters into whatever they want.

    Warren

    #48638

    What game system are you running Warren?

    Also, I concur with and appreciate your sentiment regarding the ease of introduction. I’m actually starting my new gaming group off about 30 years before the adventures in the A-Series which means they are with a contingent of soldiers attempting to oust the original village (which later becomes Rybalka) from the Snoqua Tribe of Vikmordere. They have their characters rolled up and have information about Mohkba and the Klavek Kingdom but know little about the lands in which they now enter.

    The majority of the party is LN due to the fact that Mohkba tends to lean primarily LN and LE, rarely LG but definitely adhering more to the LAW than good or evil. So long as the monarchy rules it, it is a law and must be followed. Those who resist or do not adhere will be punished, tortured, or outright slain accordingly.

    It can be tough to get a group together and keep it long term. Just keep rolling with the punches and don’t give up trying to get one together. It is possible!

    Jonathan

    #48644

    Sgain
    Participant

    You should check out Savage Worlds if you like a less ‘rules-intensive’ system, it’s so flexible that it handles every genre of gaming.

    #48703

    Warren
    Member

    Jonathan: I am planning on using QUERPS from Greywood publishing, 2D6+Attribute with special “skills” (sort of like feats). It stand for Quick Easy Role Playing System which Shane Garvey (I hope I got his name right) developed to teach his son to play RPG’s but he also released. Though my work schedules is annoying I am glad it came up before I started rather than right after. I plan on using the tme to get a better feel for Klavek. I think a big part of the appeal of the A series is the players starting with the wrong impression of the Vikmordere and deciding their own truth. To present it right I feel I should be able to answer more about Klavek to mislead them into thinking it is the focus of the campaign.

    Sgain: I appreciate the advice but I already know and own QUERPS so I am going with that one.

    Warren

    #49108

    reddbludd
    Member

    Hi all, Redd here. I’ve been a GM off and on for close to 30 years. I mostly run Pathfinder now. I recently bought the full collection of “Rise of the Drow”. Wish me luck.

    #49473

    indomitable
    Member

    Hi,

    Just started playing 5e about 6 mths ago on Fantasy Grunds, but been playing DnD since I bought the original rule set in 1978.

    Just subscribed and bought the FG version of the Mini-Dungeon Tome. Payment received and emailed confirmation received. When I download the file there is just a single FG5EMDT file + a Mac folder.

    How do I get the material into FG?

    #49474

    @indomitable

    Welcome to the site! ­čÖé

    OK, so go to:

    USERS – YOUR USERNAME/COMPUTER NAME – APPLICATION DATA – FANTASY GROUNDS – MODULES
    then copy the file there.

    ~Jonathan

    #49482

    indomitable
    Member

    Lost already.

    Where is “Users”?

    #49484

    what you want to do is to open your FG Data folder, the easiest way to do this is to click the folder icon on the FG launch screen. This will open a windows explorer inside your FG Data folder. Inside there you should have multiple folders, you want to open one called “modules” (create it if it doesn’t exist). Copy the .mod file into that folder then close the windows explorer and continue into your campaign.

    Inside the campaign, load the module by going to Library > Modules.

    #49492

    indomitable
    Member

    Do you mean for me to look in the FG folder on my hard drive? If so, I see no folder called MODULES.

    Or, do you mean for me to look in FG data folder. There is a MODULES folder in there.

    What next?

    #49493

    indomitable
    Member

    Just saw your previous post.

    Followed instructions and it is now loaded.

    Thanks,
    Stan

    #49500

    Debra
    Member

    Hi!

    I got a trial for AAW a long time ago (numbered in years) and downloaded the first two BASIC adventures. I was prepping to run Pathfinder Beginner Box for my kids, the oldest of which was probably 8 then.

    Life happened. I never ran it (though I did teach Pathfinder to a co-op class of 7 girls that made my gamer girl heart very happy, but I used Bash Box Demos for that). Fast forward to February-ish of this year. My oldest is 11 now and my other two are 8 and 5 and they were starting to show interest in RPGs. So I pulled out my Beginner Box stuff again and started prepping A Learning Time. More life happened and we didn’t end up actually playing until earlier this week. The party was my 5yo son (Human Fighter, because we make everyone start there), my 8yo son (Human Cleric because he sat in on one class with the girls and ended up playing for their Cleric and helped them solve a puzzle, so he had good vibes for Cleric), my 11yo daughter (elf wizard), and my husband (elf rogue).

    They had an absolute blast. We ended up playing through it over the course of two nights because it was a work night. At the end of the battle with the skeleton in the secret room, two of them had fallen unconscious, so they literally cheered when the skeleton was defeated. And at the end of the adventure, when I told each of them what their grade was (all As and two of them got the extra credit) and told them they could level up, they cheered again. I’m currently prepping for A Frightful Time. There is nothing quite like the enthusiasm level you get with kids. I had to come back and get a membership again so I could get the last two adventures in the series, because I know they’ll want to continue.

    I wish you had more Beginner Box adventures, but I know it’s pretty niche and the level cap makes it hard to really get a long string of adventures going. If I weren’t playing with really young kids, I probably wouldn’t want to linger in the Beginner Box. But it works nicely to teach them to play without bringing in the more complicated tactics. I figure once we’ve gone through your set, I’ll help them make new characters and I’ll run them through a different set of adventures (my daughter hasn’t been all the way through the Black Fang adventure since we first bought the box when she was like 7, so it’ll be like new for her). And I’ll just loop through until it seems like they’ve got the hang of it and then I’ll either introduce them to E6, or start to transition them to the full rules (my daughter already plays in our weekly game with adult friends, so I know kids can handle the full rules with patience).

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