Topic

Home Forums Adventureaweek.com Adventure Development Creature Creation

This topic contains 2 replies, has 1 voice, and was last updated by  Jonathan G. Nelson 5 years, 11 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #24607
    #24611

    Proper formatting is now REQUIRED for successful adventure submission to Adventureaweek.com. There are no exceptions!

    Here is the proper formatting for a Pathfinder stat block:

    zzMonstername CR ##
    XP ##
    zzAlignment zzSize zzType
    Init +##; Senses zz, zz,; Perception +##
    Aura zz (## ft., DC ##)

    —– Defense —–
    AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
    hp ## (##d##+##); fast healing ##
    Fort +##, Ref +##, Will +##
    DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##; SR##
    Weaknesses zz, zz

    —– Offense —–
    Speed ## ft., fly ## ft. (zzManeuverability)
    Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
    Ranged zzAttacktype +## (zzDamage)
    Space ## ft.; Reach ## ft.
    Special Attacks zz, zz
    Spell-Like Abilities (CL ##zz; concentration +##)
    At will—zzzz
    1/day—zzzz

    —– Statistics —–
    Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
    Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
    Feats zzFeatname, zzFeatname
    Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
    Languages zzLanguage
    SQ zz

    —– Ecology —–
    Environment zzClimate zzTerrain
    Organization zz, zz, or zz
    Treasure zzCategory

    —– Special Abilities —–
    zzName (Ex/Sp/Su) zzDescription


    Here are some tips for using the above stat block, and building stat blocks in general.

    ## is a placeholder for a number, so an entry like “Init +##” should be something like “Init +2” or “Init -2” in your monster stat block.

    zz is a placeholder for anything other than a number (obviously, “zzSize” means you should replace it with a game term for size, such as “Medium,” not “zzMedium”).
    When you are finished, your monster stat block should not have ## or zz in it at all.

    If your monster doesn’t have an ability mentioned in the sample stat block format (such as DR, SR, Immune, an “plus” effect for a melee or ranged attack, a conditional skill bonuses, or racial skill modifiers), delete that ability and its placeholders. For example, if your monster doesn’t have damage reduction, delete the “DR ##/zzMaterial” and the semicolon after it so the line starts with “Immune.”

    If your monster has an ability that isn’t presented in the sample stat block format (such as Spells Known), add it to the stat block, making sure to put it in the correct section of the stat block (for example, Spells Known goes in the Offense section) and match the bold and/or italic format for that ability as shown in a printed stat block.

    If the monster doesn’t have Feats, Skills, or Languages, delete the entire Feats, Skills, or Languages line.

    If your monster has Space 5 ft. and Reach 5 ft., delete that entire line (the default is a monster with that size and reach).

    When you are finished, your stat block shouldn’t have any “blank” entries like “DR —.”

    The Defense, Offense, Statistics, and Ecology lines have “—–” at the beginning and end to visually offset those section headers. This is because the messageboard code doesn’t allow you to underline text, and this is an easy and clear way to duplicate the printed stat block format for this purpose. Do not tamper with those lines.

    In a printed stat block, the individual listings for the spell-like abilities are indented, but it’s difficult to make that work in the messageboards, so if your monster has spell-like abilities, just use the non-indented format as presented in the above sample stat block.

    If your monster has a new ability (such as “Arcane Vengeance” or “Eyeball Eater”), you must explain it in the Special Abilities part of the stat block.

    If your monster has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule from the Bestiary or Bestiary 2 (such as grab or stench), you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how sneak attack, grab, and stench work, or can look them up in the appropriate book).

    When in doubt as to how to format part of your stat block, check the monsters in the Bestiary and universal monster rules.

    Special thanks to Sean K Reynolds for compiling this handy reference tool! :D

    #24612

    Example of proper formatting for 3.5:

    Creature/NPC Name
    Size/Type: xxType (subtypes)
    Hit Dice: xdx (xx hp)
    Initiative: xx
    Speed: xx ft. (x squares) (1 square=5 ft.)
    Armor Class: Armor Class Total (Armor Class modifiers, such as armor, Dex, size, in alphabetical order), touch (Dex, deflection, size modifiers), flat-footed (Armor Class Total minus Dex bonus)
    Base Attack/Grapple: xx/xx+Str bonus
    Attack: weapon name +xx melee (base weapon damage + extra damage modifiers/critical threat range/critical multiplier) or weapon name +xx ranged (base weapon damage + extra damage modifiers/critical threat range/critical multiplier)
    Full Attack: weapon name +xx melee (base weapon damage + extra damage modifiers/critical threat range/critical multiplier) or weapon name +xx ranged (base weapon damage + extra damage modifiers/critical threat range/critical multiplier)
    Space/Reach: xx ft./xx ft.
    Special Attacks: special attack names, in alphabetical order
    Special Qualities: special quality names, in alphabetical order
    Saves: Fort +xx, Ref +xx, Will –xx
    Abilities: Str xx, Dex xx, Con xx, Int xx, Wis xx, Cha xx
    Skills: Skill names in alphabetical order +xx
    Feats: Feat names in alphabetical order
    Environment: xx
    Organization: xx
    Challenge Rating: xx
    Treasure: xx
    Alignment: Law/Chaos axis first, Good/Evil axis second
    Advancement: if any
    Level Adjustment: if any

    COMBAT

    Combat tactics

    SPECIAL ABILTIES

     

    Special Ability Name (Ex, Sp, or Su)

     

    Special Ability Description

    SPELLS

    Level Number – (Spells or Spell slots per day; DC) spell name (DC if different than general DC)

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.