July 29, 2013 at 8:26 am #25619
This topic is to discuss the Adventureaweek.com A-series adventures.August 3, 2013 at 10:07 pm #25956
I can’t remember if I posted this, but did anyone else have a similar experience? My players are currently in Winterflower, and reacted in an interesting manner to ‘Alem’s Quest’. When they were offered 50+ gold to get a ‘rare gem’, they asked why the dwarves would give up such a gem, and what would they have to give the dwarves for it? I made a mysterious package that they will give the dwarves for it (to avoid the issue entirely unless forced to deal with it), but the point is a good one – the rationale that dwarves ‘love humans and particularly warriors’ doesn’t really deal with this well. Additionally, why would the dwarves be okay with the group penetrating an entrance to their secret kingdom? Perhaps little used/not well guarded/ very easy to defend? Any ideas? I remember posting this somewhere, but can’t find it now.August 8, 2013 at 6:14 am #26059
I think their point was ’50 gp to pick up a gem sounds like something we’d agree to, but 50 gp to cross the wilderness and invade the dwarven nation to steal a gem is less appealing’. There is a side encounter to get the dwarf to give you the gem, but the initial premise needs to be adjusted to make sense to the PCs. As I said, if they sound like messengers (sent to trade for the gem), it does make more sense.August 9, 2013 at 8:21 am #26077
Sometimes things in life don’t make sense, nor are they a good deal. I’ve been offered pretty paltry rewards for some fairly monumental tasks in my life. Luckily there are three quests for the PCs to choose from and choose they may! Please adjust this if you feel the need, but I felt the personality of the suitors should be reflected in their actions and requests. I know Paizo likes to have extremely balanced encounters and actions that “make sense” for the PCs, but honestly life just isn’t always that cut and dry. There’s more gray area than there is white and black. Of course I trust in your ability as a GM to alter things so they are better received by your group.
Let me know how this turned out and thanks for sharing! I love hearing how things unfold when people run our adventures. 😀April 7, 2014 at 6:29 am #30460
Well, I had to modify this pathway to even get my players to consider it – trading the gem for a ‘mystery package’ (which they never opened, but probably would have been a rare alcoholic beverage).April 7, 2014 at 6:32 am #30461
On another note, the stats for Yuri Statel were never updated to give him a bonded item/familiar. I also noticed he has no way of concealing his alignment. The campaign takes on a much different tenor when a first level cleric or 2nd level paladin can tell you Yuri is evil. He doesn’t have a magic item to conceal this, either – is that by design?December 25, 2014 at 9:48 pm #36352
After starting with A0 and A1, in order to have the best lead into Rybalka to get started on the RotD prologue; should I continue with A2 & A3? I haven’t read the other 2 yet & want to make sure I keep the progression as smooth/natural as possible for the players.December 25, 2014 at 10:31 pm #36354
Honestly? I would go A00-A03, 04, and even 05 then jump into the prologue. If the party numbers only 4 PCs that should work nicely and if things in the prologue are too easy just increase the number of enemies or the difficulty of traps, locks, etc. a tad. Giving them the background from A01-A05 on Rybalka will make them actually start to CARE about the village and therefore want to protect it and her citizens. 🙂December 26, 2014 at 9:30 am #36360
We started the first session with only 3 of the 4 players, due to one player getting made to work unexpectedly. The 3 came in with a Ranged Fighter, a support Bard that uses a whip, and ninja (contracted to steal crafting secrets rumored to be possessed by the Vikmordere). Despite the party composition, they made light work of the 10 kobold encounter which I tried to make more difficult by making 1 a caster (shaman) to scare them into the longhouse for the exchange with the spirits to get the final quest.
The Bard used lullaby & sleep rather well, the caster missed with a few spells, etc etc. Knowing this about the party; do you think they might need to go on a slow XP path if I go all the way to A05?March 12, 2015 at 12:30 pm #37879
What god is Juriendor a High Priest of exactly in the Aventyr campaign setting? All I can find on him is the “God of War”. When attempting to follow through on this, none of the deities listed with the war domain are Good, 2 are Evil (Onael, Zagnexis) and the 3rd is Neutral (Naneth).March 12, 2015 at 12:56 pm #37884
I asked this question a long time ago, and the answer was that god had not yet been defined for Aventyr.
Any update, Jonathan?March 12, 2015 at 1:31 pm #37885
Sorry I’ve been busy working on getting more adventures converted into PDF and Print as well as updating the site. We have yet to develop this. What I would suggest is using one of the Golarion deities or even developing your own to work in your campaign. Who knows, maybe we’ll be interested in using your creation!? 🙂May 10, 2015 at 9:31 pm #38738
Man, what happened to the Deities page?May 13, 2015 at 10:15 am #38780
We had our menus crash a couple weeks ago and had to rebuild them. I’ve simply forgotten to replace the deities link and will do so now. If you ever need to find something in the future please feel free to use the SEARCH bar in the top right of most pages on the site. You can pop anything you need in there and it should come up.
Happy Gaming Carman!
-JonathanMay 25, 2015 at 12:45 pm #38939
So, due to Real Life issues the players have just finally finished A-04 going into A-05 & on to RotD Hopefully next week. I have just informed them that I want them all to start keeping a journal in character of their experiences & thoughts as they have finally gotten somewhat settled in Rybalka. I am in hopes that they all do so, and allow me to use them to do a short story on the forums which tells of their adventures.
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