The Veranthea Codex Kickstarter is entering its final weekend!
Mike Myler (Master of the AaWBlog) and Rogue Genius Games’ Kickstarter is coming to an end this weekend on Sunday October 5th and you do not want to miss this fantastic campaign setting/player resource/GM tool! To get an idea of what they’ve got to offer, grab the four free PDFs from the Kickstarter page and get ready for one of the most exciting Pathfinder tomes you have ever seen!
Leading off the book is a foreword by RPG veteran artist Larry Dixon (Oriental Adventures, Fiend Folio, Epic Level Handbook from Wizards of the Coast), who’s contributing an illustration of a character written by NY Times bestseller Mercedes Lackey! Anyone keen to an autographed collector’s art print of the avian ally can get one at the $99 pledge level (along with the Veranthea Codex and 16 other great PDFs)!
The next section of the tome contains unique, distinctive settings that are lands full of adventure all their own or compelling powers in a global conflict, depending on the kind of game you want to play!
- There’s the sword and sorcery of Grethadnis, lands torn by war and experiencing a new renaissance of (largely victorian steampunk) technology. Fight against Kratcher the ogress-magi and her horde of firearm-laden orcs and goblins in the southwest, join the Church of the Green Avenger as Trianestra roars from the eastern side of the continent, or help the Kind Folk in the defense of their homes!
- Across the impassable oceans is Urethiel, a realm brimming with magic and ruled over by three Grand Dynasties. Martial artists and powerful mages walk the lands, the wounds left by bloody genocides are still fresh in the minds of the dragonii (one of several new races) and all of the other peoples there. Absorb and redirect magic (with the conduit base class), be immune to both the arcane and divine, or find your place somewhere in the middle of this wuxia paradise!
- On the other side of the world is Trectoyri, a place where the Monstrous Folk rule over enslaved elves, dwarves, and humans with impunity. Fighter planes soar through the air, halfling freerunners steal back the liberty of the subjugated, and orc motorcyclists roll across the dieselpunk continent!
- Connecting them all are the labyrinthine passages of the Trekth Empire’s imprint on Veranthea—the vast vehoro throughout the Forever Dark. Remote towns and outposts eke out lives in the impossibly huge mechanism’s nodes, fighting against the psionic horrors of the Endless Night. These settlements are only intermittently connected by the irregular, massive machine that runs beneath Veranthea in this Wild West-themed wonderland of aberrations!
After the innovative campaign setting you’ll find a plethora of player options that range from new feats and magic styles, class archetypes, prestige classes, new items, new spells, and much more for the PCs at the table! GMs get some great material too: global rules that make these wildy different campaign settings mesh together without unbalancing the mechanics of the game (like firearm recoil).
But that’s not all that Gamemasters are in store for! The last part of the Veranthea Codex is filled with NPC statblocks for unique alchemists, cavaliers, gunslingers, inquisitors, magi, ninjas, oracles, samurai, and summoners!
There are great add-ons like Face Cards, a GM Screen, high resolution VTT maps, and NPC Cards, but the project just recently announced something very exciting: everyone that pledges at the $25 Backer level or above receives a voucher for an at cost (ink, glue, paper, and postage) softcover for the Veranthea Codex!
Make your pledge and get a copy of this amazing book in your hands!